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With all the concerns being discussed about the development time vs the appearance of a reused landscape, it got me thinking. The latest trailer shows fiery boulders raining down from the sky, along with some elements of destruction to both land and buildings, even an explosion (maybe unrelated, but timed at that moment of the trailer). The voice even talks about wiping out the kingdom and leaving no survivors. Maybe enough destruction occurs to significant alter large parts of the landscape. Nintendo has just not shown those areas in the trailers to help make a bigger impact on players when the game releases?
It would explain a longer development cycle too. Not only make the destruction look natural, but also incorporate it into the flow of the game: exposing new techniques, serving as access points to dungeons, revealing lost locations from other games, maybe even introducing an underground-based civilazation previously never seen, or something else entirely.
Thoughts? Would anyone else find this an exciting reason to reexplore the world, even if some areas show little change in the world?
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