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The last time I posted this, I did full explanations, which probably scared people away with how long the post was. This time I'll probably only use little blurbs for the non-standard things. Also, shout out to /u/OrangeKun15 for the help last time. Without further ado, here goes:
Monsters (31): 2x Infernoid Onuncu
2x Infernoid Devyaty
1x Infernoid Attondel, used to run more, but his effect isn't that great, to be honest. Milling him is ok, but I'm pretty sure that every game I draw him, I lose.
2x Infernoid Seitsemas, used to run 3, but I think 2 is a better ratio to stop bricking.
1x Infernoid Sjette
3x Infernoid Patrulea
3x Infernoid Harmadik
2x Infernoid Antra, his effect is average, but he's good at baiting stuff so that's nice. Also found myself having bad mills and needing more names in the grave, so I bumped up my little guys.
2x Infernoid Pirmais, same as above in terms of reasoning. But shuffling away Strikes is always a good time.
3x Infernoid Decatron
3x Fairy Tail - Snow, used to run 2, but I never milled it when I needed it, and drawing it isn't a death sentence, so why not?
2x Raiden, Hand of the Lightsworn, used to run one Raiden and one Lyla, but I always found myself hitting the Lyla off Reasoning or Monster Gate and it pissed me off.
3x Psy-Framegear Gamma, I don't like getting Lancea'd, and if I have to go second, it's pretty good at interrupting their plays so they finish with a weak board. Also, to start your turn, if you have a Void Vanishment or something and they have a form of removal on board for it, you can play the spell as bait and then get a free Omega out of the deal.
1x Psy-Frame Driver
1x Zoodiac Whiptail, it may seem odd running it by itself, but hitting it off Reasoning or Monster Gate is a free Drident, and it also serves as an out to annoying things like Chaos MAX.
Spells (23):
3x Left Arm Offering
3x That Grass Looks Greener
3x Void Vanishment
3x Void Imagination, still not sure if I should run less or not. It's a good bait and also can always be sided out going second.
2x Void Seer, used to run one, but drawing it almost never hurts, and I love having it in the graveyard.
2x Charge of the Light Brigade
2x Twin Twisters
1x Raigeki
1x One for One
1x Monster Gate
1x Reasoning
1x Future Fusion, either they pop it or they lose. Good bait, great if it works, so why not?
Traps (6):
3x Void Feast
2x Spiritual Swords of Revealing Light, shout out to /u/teamaps for the hot tip, and by transit, shout out to Billy Brake for discovering the card. Never bad to have it in grave.
1x Imperial Order, never should have come off the banlist. Makes good boards even better. Much like Vanity's Emptiness, there are nuances as to when you should flip it so that you don't kill yourself.
Extra Deck (2 fusion, 10 XYZ, 3 Synchro):
2x Infernoid Tierra, running the second so I have a name to send along with Omega and literally whatever else. Send N'tss please, Konami.
1x Psy-Framelord Omega, can actually loop Spiritual Swords, which is nice.
1x Scarlight Red Dragon Archfiend, cheeses games and has a big body, plus non-targeting destruction.
1x Odd-Eyes Meteorburst, stops stuff like Whiptail from banishing, Yang Zings from floating, all that good stuff.
1x Odd-Eyes Absolute Dragon, facilitates OTKs with Attondel. Also can protect little guys until you get rid of them.
1x Castel, the Skyblaster Musketeer
1x Abyss Dweller, good for Paleos round one, I think.
1x Cairngorgon, the Antiluminescent Knight, messes with things like Dridents. Only really here because I didn't know what else to put.
1x Diamond Dire Wolf, pops and frees the board of levels.
1x Daigusto Emeral, recycles Gammas, Decatrons, etc.
1x Zoodiac Drident
1x Zoodiac Broadbull, only real way to get to Drident outside of Whiptail.
1x Number S39: Utopia the Lightning
1x Number 39: Utopia
Side Deck:
The Kaiju Package (2 Slumber, 1 Jizukuru, 1 Radian, 1 Kumongous, 1 Gameciel)
2x Trap Eater, I don't want Imperial Order or Imperial Iron Wall used against me, plus it is level 4 and a tuner, so that's really nice.
2x Jinzo, better than Denko, I think, because using up a normal summon isn't that bad for Noids and you can hit it off Reasoning or Monster Gate.
2x Forbidden Chalice, negates Dridents, Paleos, Devyatys, etc.
2x Dimensional Barrier, don't know how this card didn't get at least limited. Ends turns for D/D/D, Invoked, you name it.
1x Twin Twisters, for when you really need the 3rd.
So there's the list.
Things I've considered: maindecking the Kaiju engine and siding the Psy-Frame engine, expanding the lightsworn engine, adding Pot of Desires back in for draw power.
Anyways, thanks for all the help you give, and please feel free to critique unabashedly. The main problem of the deck is bricking, so if y'all have any solutions, please let me know! Thanks again!
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