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I originally posted this R/F a few months back, but the deck itself has had some more hits on the new banlist, so I could do with help updating again. Main thing I'm not sure about is some of the engines, I went with a few Majespecter cards but part of me wants to change that with the Kirin hits, but I'm not sure what to at the moment.
Monsters: 28
Dragonpit Magician x3 - Staple high scale option.
Dragonpulse Magician x1 - Low scale option, adds an extra option for monster removal, put it in for Timebreaker since TB didn't feel useful most of the time.
Wisdom-Eye Magician x1 - Currently Limited, but staple due to its excellent search capability.
Oafdragon Magician x3 - Most frequently the low scale option, but very handy for recovering monsters from the graveard / extra deck.
Nobledragon Magician x2 - I can't make my mind up whether I prefer this at one or two. Currently have it at two since I didn't see it enough at one.
Odd-Eyes Pendulum Dragon x2 - Again, torn between two or three due to the number of Rank 7s I use here, but it doesn't really help me if I can't get him onto the field.
Odd-Eyes Mirage Dragon x1 - Helps protect the multitude of Odd-Eyes monsters in the deck, and can act as a high scale. Can swap himself for a different scale too if an Odd-Eyes monster gets destroyed.
Performapal Odd-Eyes Light Phoenix x1 - A lot of the deck is Level 4 and up, so he can do the job as a low scale if necessary, whilst summoning himself for extra protection if the field gets wiped.
Performapal Odd-Eyes Unicorn x2 - Another high scale option. Effect helps the Odd-Eyes monsters get over beaters if I can get Phoenix to the field.
Performapal Skullcrobat Joker x1 - Limited to one, but searches nearly everything, so necessary.
Luster Pendulum x1 - Limited, tuner, primary access to Ignister
Master Pendulum x3 - Useful Level 4 that has handy attack power, and can obviously recur itself with Pendulum Summons. Also helps pop scales if necessary.
Vector Pendulum x2 - Negates effects of opponent's scales, again, handy attack on a Level 4.
Majespecter Unicorn - Kirin x1 - Such a useful card for removal. Shame it's limited now.
Majespecter Toad - Ogama x1 - Used to get Tempest directly from the deck.
Majespecter Raccoon - Bunbuku x1 - Pulled this from a tin so replaced a Kirin with it, used to search Kirin out.
Archfiend Eccentrick x2 - Great removal card, and acts as an alternative high scale option.
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Spells: 10
Pendulum Call x1 - Still a great card, even if Limited.
Igknight Reload x2 - My current choice to replace the lost Pendulum Calls, can fix bricky hands and help get better scales to your hand.
Sky Iris x3 - Essential with the recent hits.
Terraforming x1 - Because of how essential Sky Iris is now.
Draco Face-Off x1 - Gets the Dracoslayers out quicker to get access to the Extra Deck monsters.
Twin Twisters x1 - Back row removal, can recover whatever card is lost with Oafdragon.
Odd-Eyes Fusion x1 - To summon Vortex.
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Traps: 2
Majespecter Tempest x2 - The Majespecters and Oafdragon are all Wind, so can help shut down that big boss monster immediately.
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Extra Deck: 15
Odd-Eyes Absolute Dragon x2 - Detach to negate attacks and summon a free Odd-Eyes? Yes please. Free Extra Deck Odd-Eyes as well when sent to graveyard? Even better!
Odd-Eyes Meteorburst Dragon x2 - Can fix problem scales on summoning (or bring back Rebellion) and shuts down opponent's effects in the Battle Phase, very handy.
Odd-Eyes Rebellion Dragon x1 - I feel like I need Xiangke to get the best use of this, but I don't have him at the moment.
Odd-Eyes Vortex Dragon x1 - Kirin effect on summon, and shuts down spells/traps/effects, very handy.
Red-Eyes Flare Metal Dragon x1 - Handy for burn damage when pushing for game.
Number 11: Big Eye x1 - Steals opponents beaters
Castel x1 - Staple Rank 4 removal choice
Dinoster Power x2 - Protects scales and helps recycle Dracoslayer cards
Ignister Prominence x1 - Superb card, would play more if I could.
Majester Paladin x1 - Searches any Pendulum Monster if it's summoned, a fantastic utility to have.
Enlightenment Paladin x1 - Can recycle spells (Pendulum Call!) and adds more burn damage if it gets destroys by battle.
Nirvana High Paladin x1 - Recycles from grave, incredible burn damage, high scale with a great effect on destruction. All around superb card for this.
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So that's where I currently am with it. As I said, I'm not sure how vital the Majespecters are now Kirin's been limited, but I wouldn't know which other engine to replace it with (Do Metalfoes work with these?). Also kinda want to put Trishula in, but wouldn't know what to take out of the Extra. Enlightenment is my lead contender if I do go with it, but it's out of my price range at the moment anyway.
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