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Getting ready for locals soon for the first time in ages. I enjoyed the Dark Dracopals but I wanted to try out the SHIV Performapals Odd Eyes support. After play-testing, this is what I got:
Main Deck | 26 Monsters | 10 Spells | 4 Traps | 40 Total:
Luster Pendulum the Dracoslayer -- 1
Master Pendulum the Dracoslayer -- 3
Vector Pendulum the Dracoverlord -- 1 [No need for more than 1 since I am no longer running any Unexpected Dai, Painful Choice, or Rescue Rabbit]
Lector Pendulum the Dracoverlord -- 1 [Being able to choose between a 5-scale or 3-scale for my Dracoverlord target with Draco Face-Off has been really helpful]
Armageddon Knight -- 2 [I wanted to keep running 3, but I knocked it down to 2 for space to see how it plays and it's just right. Side note, I like that it dodges BTH]
Zephyros the Elite -- 1
Guiding Ariadne -- 2 [Aside from destroying this with Luster or Sorcerer, it has been great triggering this by destroying with Sky Iris]
Shaddoll Dragon -- 1
Summoner Monk -- 2 [Helps with getting Sorcerer plays out early before pendulum summoning, r4nk, Allure option if needed, and makes use of duplicate spells when needed]
Performapal Pendulum Sorcerer -- 3
Performapal Skullcrobat Joker -- 1
Performapal Monkeyboard -- 1
Performapal Guitartle -- 1 [I've been seeing a lot of people running this at 2, which I'm sure is great. However, 1 has been enough for me]
Performapal Lizardraw -- 2
Performapal Odd Eyes Light Phoenix -- 2 [Have OTK'ed with this on a few occasions by placing Sorcerer in a scale and pendulum summoning 2 at 3000 ATK, a great target for Diamond Dire, a great low scale search option through Sky Iris, and great existing abilities of either boosting a fellow Pal or diving in to protect against a direct hit (hasn't happened yet, but still an option)]
Performapal Odd Eyes Unicorn -- 1 or 2 [Ran this at 2 initially, and it was great -- dropped 1 to make space for my Odd Eyes Fusion]
Performapal Secondonkey -- 1
Draco Face-Off -- 1
Upstart Goblin -- 1 [1 may seem pointless, but it has proven otherwise]
Allure of Darkness -- 2
Sky Iris -- 3 [Terraforming flopped too much for me, so I dropped it and added a 3rd Sky Iris -- best choice ever]
Odd Eyes Fusion -- 1 [The moment I realized I could search this with Sky Iris, I shit myself and purchased one]
Reinforcement of the Army -- 1 [When I dropped Armageddon Knight to 2, I thought about dropping this too -- but it plays well. I can always drop it from Summoner too, if need be]
Pendulum Rising -- 1
Solemn Strike -- 3 [Strike, Strike, Strike. That is all.]
Solemn Warning -- 1
Extra Deck | 15
Ignister Prominence the Blasting Dracoslayer -- 1
Majester Paladin the Ascending Dracoslayer -- 2
Dinoster Power the Mighty Dracoslayer -- 2
Beast Eyes Pendulum Dragon -- 1 [I liked this before, and now that Unicorn gives me a way to actually pendulum summon Monkeyboard it's even better. It's also an unexpected option when making Harbinger]
Odd Eyes Vortex Dragon -- 1
Daigusto Emeral -- 1
Number 38 Hope Harbinger Dragon Titanic Galaxy -- 1
Number 101 Silent Honor Ark -- 1
Abyss Dweller -- 1
Castel the Skyblaster Musketeer -- 1
King of the Feral Imps -- 1 [I realize I only have the 2 Lizardraw but meh]
Diamond Dire Wolf -- 1
Number 106 Giant Hand -- 1 [I needed to fill a space, so I purchased this but have not actually played it yet, it's on its way]
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