"SHADDOLL CONSTRUCT DEAD? EL SHADDOLL FUSION LIMITED? OH NOES, NOW WHAT AM I GOING TO DO WITH MY CLOWNDOLL DECK?!"
-LITERALLY EVERY SHADDOLL PLAYER I KNOW IRL
WELL WORRY NO MORE YOU SCRUBBY CONSTRUCT SPAMMING NERD. IF YOU THINK SHADDOLLS ARE GOOD FOR NOTHING MORE THAN SPAMMING THE LIVING SHIZZLE NIZZLE OUT OF CONSTRUCT THEN POPPIN' A WINDA UP FOR THE LELELELELELS, YOU'RE SORELY MISTAKEN.
"BUT NOW I ONLY HAVE FOUR FUSION SPELLS TO WORK WITH HOW AM I GOING TO BUILD THE DECK-"
QUIT YOUR CRYING BECAUSE REALLY YOU HAVE SEVEN BUT DON'T USE NEPHE SHADDOLL FUSION ANYWAY BECAUSE IT'S NOT EVEN GOOD.
"BUT WHAT AM I GOING TO DO THE CLOWNDOLL ENGINE ISN'T EVEN GOOD NOW THAT I CAN'T LITERALLY VOMIT EL SHADDOLL CONSTRUCT OUT OF MY MOUTH-"
for christ's sake you guys. shaddolls aren't JUST construct (and the occasional winda). shaddolls have a wide, diverse array of other fusion monsters that are just money.
NOW THEN, SHADDOLLS ONLY HAVE 4 USABLE FUSION SPELLS, AND THEIR OTHER FUSION MONSTERS NOW ALL REQUIRE ELEMENTS LIKE WATER, FIRE, AND EARTH, THAT HONESTLY NO SPLASHABLE ENGINE ENCOMPASSES. WHAT ARE WE GOING TO DO?!!?!?!?!
OH I'LL TELL YOUR LINEAR THINKING ENTERTAINMENT DUELING NARROW MINDED DONKEY WHAT TO DO. REPEAT AFTER ME:
WHAT OTHER ARCHETYPE USES MULTIPLE ELEMENTS, IS FUSION SUMMON FOCUSED, AND HAS A NUMBER OF STRONG FUSION MONSTERS THAT ARE POWERFUL BOTH ON THEIR OWN AND WITH SUPPORT FROM SHADDOLL MONSTERS?
MULTIPLE ELEMENTS
FUSION BASED
USED BY A KID WITH A REALLY UGLY HAIRCUT WHOSE ANIME DEBUT KIND OF SUCKED
"WELL IDK TSUNDEREVANILA, TELL US BECAUSE WE'RE TOO DEPRESSED OVER LOSING THE ONLY SHADDOLL
WAIFU FUSION MONSTER WORTH USING-"
YOU SHUT YOUR DIRTY UN-SOAPED MOUTH BECAUSE IF YOU GRIPE ABOUT LOSING CONSTRUCT ONE MORE TIME I'LL DO SOMETHING REALLY MEAN TO YOU.
MOTHER FRICK FRACKING HEROES
"BUT HEROES SUCK AND STRATOS IS STILL BANNED-"
NO YOU SHUT UP YOU DON'T EVEN NEED STRATOS IN THIS DECK. I'M TELLING YOU NOW, HERODOLLS IS THE NEXT THING. THE GREATEST EVOLUTION IN DUELING.
THINK ABOUT IT. AT FIRST MENTION, THE SOUND OF HEARING "HEROES" AND "SHADDOLLS" TOGETHER SOUNDS LIKE A WILDLY INCONSISTENT ENGINE. WHY AND WHAT WOULD THE POINT OF THAT BE, MASHING TWO FUSION BASED DECKS TOGETHER?
BECAUSE OF THIS. BOTH SHADDOLLS AND HEROES ARE FUSION BASED, WITH MONSTERS THAT HAVE GENERAL FUSION RECIPIES (AS IN ONES THAT DO NOT REQUIRE SPECIFIC MONSTERS).
NOT ONLY THIS, BUT BOTH BENEFIT IMMENSELY FROM BEING FUSED AWAY (SHADOW MIST PROCS, AND SHADDOLL PROCS)
IN ADDITION, ONE OF THE ARCHETYPES HAS A PAIR OF MONSTERS THAT LITERALLY TUTOR THE LIVING SHIZZLE NIZZLE FOR FUSION SPELLS (SHADOW MIST AND BLAZEMAN), AND THE OTHER TUTORS FOR MONSTERS FOR FUSION SUMMONS (FALCO AND HEDGEHOG).
"WELL I CAN'T BELIEVE IT UNTIL I SEE IT-"
THATS RIGHT. WHICH IS WHY I'M GOING TO SHOW YOU THE GLORY. THE FRICK FRACKING GLORY OF THE HERO X DOLLS BUILD.
PLEASE NOTE THAT I CAME UP WITH THIS DECK ON THE FLY IN THE CAR RIDE HOME AND IT'S FULL POTENTIAL IS POTENTIALLY FULL OF UNTAPPED POTENTIAL. IT'S ALSO POTENTIALLY NOT WORTHY OF ALL THE POTENTIAL I POTENTIALLY HAVE CONVINCED YOU THAT IT POTENTIALLY HAS. BUFFALO BUFFALO BUFFALO, BUFFALO BUFFALO, BUFFALO.
THE DECKLIST ITSELF IS UNCAPSLOCKED FOR YOUR VIEWING CONVIENCENSESCESLOLSPELLING.
MONSTERS
3x Elemental HERO Shadow Mist - The primary portion of the HERO engine. Tutors upon being sent to the graveyard whatsoever for any HERO monster, and also tutors for any "Change" quickplay spellcard upon being special summoned. Amazing card that makes plays by being sent by practically anything. A key part of using her is planning which effect you use, however, as only one of her effects can be used per turn. So you may want to weigh whether or not you want the Blazeman added to your hand when dumping her, or
if you want the Mask Change from when you special summon her via Instant Fusion-ing into Norden.JK MY BAD NORDEN NEGATES.2x Elemental HERO Blazeman - 420 LOLOLOL BLAZE IT. The secondary portion of the HERO engine in this deck. Not only does he search for Polymerization upon summon, making a hand of no fusion spells into a hand full of possibilities, but he can also dump a HERO (at the cost of limiting you to only fusion monsters) from the deck and become that HERO, essentially. Dumping Shadow Mist is a tutor, but he's mostly used as the searcher for Polymerization. Reminder that his ability to tutor Polymerization is upon Normal OR Special summon, making him very useful in that regard.
1x Elemental HERO Bubbleman - A third, not as vital but still very powerful, component of the HERO engine in this deck. It special summons itself when you have no cards in hand, making it suuuuper spooky for XYZ plays. In addition, it's potential to be fused into Elemental HERO Absolute Zero or Masked HERO Acid makes him a power player in this deck. Acid is a backrow wipe, which is definitely scary, and if he's Absolute Zero. Why? That'll be explained down below with Absolute Zero.
2x Tin Goldfish - Why Tin Goldfish what the heck. (wat.jpg). It's a goldfish. Made out of tin. No explanation needed.
Okay I was kidding. Tin Goldfish acts as the Goblindbergh of this deck, essentially having the same ability, but being able to use it on non-warrior monsters as well. In addition to being an all too valuable WATER material, he'll also proc Shadow Mist's effect to search for a "Change" card, or go into most toolbox XYZ's, my favorite being Abyss Dweller, who'll grant all WATER monsters 500 ATK due to having a WATER XYZ Material. Ran at 2 because 3 is cloggy and unecessary, but 2 is enough to speed up plays and actually MAKE the plays.
3x Shaddoll Squamata - The mandatory "3 of" Shaddoll monster, who is extraordinarily useful in that he can proc essentially any of the Shaddoll effects when he's sent via card effect. Honestly I was thinking of docking him to 2 for Foolish Burial, but of course you're free to mold the deck as you like. Destroying any monster upon flip is also incredibly useful.
3x Shaddoll Dragon - Shaddoll's native backrow hate, this card in tandem with Elemental HERO Acid will result in some serious backrow pops, allowing less necessity for Mystical Space Typhoon. I honestly prefer him at 3 since you'll always need Fusion Materials, but dropping him to 2 for an MST is also relatively harmless.
1x Shaddoll Falco - Man, I have so many mixed feelings about this card. "[SPELLCASTER/FLIP/TUNER/EFFECT]" is so weird to see on a card. He's great that when he's sent for a Fusion summon, or sent for any other reason, he'll re-summon himself, essentially acting as a re-usable Fusion Material, but on the flipside, I almost never find myself using his Flip Effect. As a tuner, the only Synchro I put into the build is Trishula (makeable via Falco, Hedgehog/Math, and any level 4) because well, it's Trishula, but honestly he's a solid card all around.
2x Shaddoll Hedgehog - Shaddoll's native tutor for essentially everything. When sent as a material, he fetches a Shaddoll monster. When flipped up, he fetches a Shaddoll spell or trap. He's usefull in that regard, and he makes Trishula easier to pull out. He could go to 1, but 2 makes him visible enough for me to use him. Also Squamata makes him relatively easy to dump.
2x Summoner Monk - You literally have enough Spell Cards in this deck that dropping a pair is totally worth it for more Special Summons. Reminder that you can Special Summon another Summoner Monk and use THAT one's effect. Also, it's even more useful to dump a "Change" card when you have Mask Charge in hand, so woooo. Also procs Shadow Mist/420Man's effects, and can on his own fufill Winda's summon requirements if you drop a spell.
1x Mathematician - Now at one for more inconvience. Still a great card, and his price dropped to half what it was before, so if you never had one now is the time to pick one up. I only had one at the time of his ban, so it worked out in the end. He acts as a better alternative (or at least, a great alternative) of Armageddon Knight, and allows you to draw if he's destroyed by battle (which is great if your opponent ends up Breakthrough Skill-ing or Effect Veiler-ing him).
SPELLS
2x Shaddoll Fusion - You may be asking yourself "why only two?". Well that's because honestly Polymerization is a better alternative, since it does not limit you to JUST Shaddoll Fusion Monsters. Regardless, ran at 2 because of the Shaddoll Fusion Monster's recycling effects, and because it's secondary effect (You can use monsters from your deck as material if your opponent controls a monster summoned from the Extra Deck) is just godly for the Pendulum-focused Future Meta that we're heading towards (which is EXACTLY what this new banlist has prepared us for). You can run 3, do your thang, but personally I like it at 2.
2x Polymerization - That alternate art is soooooo sexy.
That aside, Polymerization is an incredible card. It's tutorable through multiple sources, has an "alternate form" (Fusion Substitute), and is capable of summoning both HERO and Shaddoll Fusion Monsters. It's a great card, but it's ran at 2 here. If you want more Fusion spells, run this one at 3 over Shaddoll Fusion, because like I said, it's general.
1x Miracle Fusion - Because sometimes people forget your Graveyard is a resource. DO NOT RUN THIS CARD AT MORE THAN 1. It's limited to just HERO Fusion Monsters, and it does not proc any of your monster's Effects (sans Absolute Zero, but you probably don't ever want to do that if he's on the field). Run it at 1 because you'll either (A) Be able to pull off an OTK with it, (B) It'll save you late game when you're low on resources, or (C) Sometimes you'll need something to dump for Summoner Monk and you don't want to lose something more valuable. Yes (C) is a legitimate reason.
1x Mask Charge - RECYCLE MORE OF THAT SHIT. Mask Charge is so money. You'll feel tempted to dump it for Summoner Monk but I mean, why not I dunno, USE IT before you dump it? Also recovers valuable materials in the late game after you're out of stuff to use.
2x Mask Change II - You run this because Masked HERO Dark Law is literally the answer to quite a few decks. Also because Mask Change on it's own is only usable on HERO Monsters. The Discard sounds like a deterrent to using it, especially since it's a Discard as a cost, but Discarding Shadow Mist to proc this is like "lol". It's also really nice to be able to Mask Change II a Tin Goldfish on the fly when it's sitting there at 800 ATK, especially during your opponent's End Phase when they JUST set all those precious traps...
1x Mask Change - Yes, you also run the OG Mask Change. This is because you'll most likely grab this one over MCII when Special Summoning Shadow Mist, and because it's funny to flip when your opponent decides to flip Vanity's while you have your loose Bubbleman just sitting there from last turn. I love the fact that all the "Change" cards are Quickplay. That's the reason El Shaddoll Fusion was banned, because you can flip this shizzle in response to cards and just zoom away like "lolnope".
2x Form Change - Although this only applies to HERO Fusion Monsters, it's a great card nonetheless since you'll almost always be going into Acid with it from Absolute Zero/Nova Master. Reminder that using it on Dark Law is useless because Masked HERO Goka is cancerously bad, and Vapor cant find room in this deck (although it's still a very good alternative in response to say, Torrential, since it'll return Dark Law to your Extra Deck for later summoning). Also a useful dump for Summoner Monk.
1x Dark Hole - This card is hillarious, no explanation needed. Especially when your opponent just freshly summoned a bunch of stuff while you have Winda up and they intend on going into 101 (Silent Honor ARK for those of you who don't recognize that number) to get rid of Winda. It's a staple, and it's just a great card. It's also got so many pretty rarities (I own the Platnium Rare, which is pretty sexy).
2x Instant Fusion - Literally Norden. On occasion, you'll pull out Winda with it if you're in desperate need for a Shaddoll/Dark Material. Also recovers a Shaddoll Fusion spell from your Grave. Norden literally makes your plays so much sexier, because you can dump Shadow Mist and SS her via Norden to make XYZ's etc etc etc. Literally money plays left and right with this guy. ALSO A WATER MATERIAL THAT'S SO NICE YOU DON'T UNDERSTAND HOW MUCH WATER MATERIALS MATER IN THIS DECK.
1x El Shaddoll Fusion - Recently limited to one. It's a great card, and honestly if you're reading this you're probably familiar with why it's limited (See Mask Change).
1x E - Emergency Call - This or Reinforcement of the Army (which is freshly limited). It doesn't matter because all your Warriors are HEROes anyway, so I mean you do you. Staple, tutors for your key players, etc.
1x A Hero Lives - Let's halve our Lifepoints for a turn one Dark Law.
It actually has so much more use, because there are actually times where you'll prefer to SS Blazeman with this thing (for example, when you have a buttload of Shaddoll monsters in your hand that you desperately want to fuse away). Ran at one because drawing it in most situations is like "I really hope I have a Summoner Monk for this".
TRAPS
2x Fiendish Chain - Because I don't want you to floodgate my ass and I don't want you to run over Dark Law/Winda. It's a staple, it's not hard to see why you run this.
1x Compulsory Evacuation Device - LETS JUST BOUNCE YOUR STUFF. Get's rid of Beelze, other Windas, etc etc etc etc etc. Also clears the way for your monsters, or prevents something from killing your stuff. Also Staple I mean c'mon guys.
- 1x Call of the Haunted - Because Special Summoning Norden is just funny.
EXTRA DECK
2x Masked HERO Acid - BECAUSE SCREW YOUR BACKROW YOU DORK. This card is literally great, it destroys your opponent's Backrow, and -300's all your Opponent's monsters. The fact that it does this upon summon means even if your opponent Compulses, Torrentials, Bottomlesseseseses, it's still G freaking G for that Backrow. This card is also just money when summoned with Elemental HERO Absolute Zero, as you'll see below.
1x Elemental HERO Absolute Zero - He's a 2600 Beater that nukes your opponent's Monsters upon leaving the field for any reason whatsoever. Also gains 500 ATK for every other Water monster on the field.
Any reason, whatsoever. Banished? Nuke that shit. Bounced? Bye bye frontrow. Used as a freaking material? Hasta la Vista, baby.
Used as a freaking material. This means Mask Change, Form Change, Poly, Shaddoll Fusion, whatever your heart desires, it'll nuke the living bootyjangles out of your opponent's monsters. Sweet baby jesus it's amazing. If your opponent realizes this, the pressure Absolute Zero puts on your opponent's field is ungodly. If you have ANYTHING set, he'll hesitate to even touch Absolute Zero in fear that you'll flip a Mask Change/Form Change on his ass and wipe his entire field. If you have Dark Law up at the same time, well that's just plain domestic abuse because holy shizzle drizzle that's just taking his field and throwing it in the garbage at that point. This combo is the EXACT reason why Water Materials are so important in this deck. They're what makes this combo so powerful, and so easily pulled out. It's beautiful and possible with Norden-ing into Blazeman with any "Change" card in hand. It's amazing, you're amazing, thanks for sticking through this block of text and I love you.
1x El Shaddoll Anoytalyus - This WAS the Shaddoll answer to Nekroz. Neither player can special summon Monsters from the Hand or Grave with Spell/Trap effects. No ritual spells for you. But now it's kinda meh since Nekroz is no longer a threat (RIP Shurit 2014 - 2015 Press E to show respects). It'll stop Call of the Haunted, Oasis of Dragon Souls, etc, and some other cards. Feel free to side it out for other, more important stuffs, like Masked HERO Vapor (see Form Change above).
1x El Shaddoll
ShrekhinagaShekhinaga - Literally because Mathematician exists in this deck. Negates monster effects at the cost of a Shaddoll monster (which isn't even bad). Also a 3000 DEF wall that Towers couldn't do anything to (not that it'll do anything anymore since it's banned hue hue hue). This may feel gross to have out, but negating a Floodgate (Lonefire Blossom) is such a useful thing to do that honestly you'll want to pop this effect on anything that looks remotely scary. That, and she's/he's/it? pretty cheap (the Mega Tin version is <$2), and your opponent will typically have a difficult time getting over her/him/it?.
Speaking of which, it's literally Construct sitting on top of Towers. Towers is a masochist, confirmed.
2x El Shaddoll Winda - The bread and butter response to any deck that spasms with Special Summons. Limits the (practically unhit) Satellarknights, and other cool junk. Also doesn't get destroyed by card effects, so that's fun since Instant Fusion-ing it means lolololol Winda for a 1000 LP. This card is also a wonderful stop to Yang Zings if your opponent doesn't feel like crashing Taotie into it Your opponent will really hate Winda, no exceptions.
1x El Shaddoll Grysta - Negates the Special Summon of a monster for a Shaddoll monster. It can make some clutch plays (like not letting Dante come out, or something like that), especially with the Pendulum Meta I previously mentioned since you can negate the whole Pendulum Summon, as it counts as one summon. Grysta I feel is really undervalued (.69 cents for the Mega Tin version. Heh...69....), it's a Solemn for the cost of a Shaddoll Monster. That's beautiful. Also the fact that it has 2450 ATK makes me laugh because of the 50 at the end. It makes people hate you just like people/you hate Evilswarm Ophion.
1x Elemental HERO Nova Master - Another 2600 Beater, this time with a not-as-scary effect as Absolute Zero. However, he lets you Draw a card every time he destroys something by battle, allowing your card advantage to slowly grow.
2x Masked HERO Dark Law - The thing that made HEROes a thing. Any card sent to your opponent's Graveyard is banished, and any time your opponent adds a card to their hand from their Deck (outside of the draw phase), you banish one random card from their hand. He's a great card, but with 2400 ATK, you'll need something like Winda to help keep him alive.
1x Trishula, Dragon of the Ice Barrier - It's Trishula. You don't need an explanation for this. El Shaddoll Fusion-ing/Mask Change II-ing him in response to something like Fiendish or Breakthrough Skill still procs his effect, making him another valuable Water Material. Also another reason to run Falco.
1x Number 101: Silent Honor ARK - I want to run this card at 10 because it's such a good card. Staple rank 4 that is also a Water Material.
1x Abyss Dweller - You'll start noticing a trend with all these Water monsters. Abyss Dweller, if summoned with Bubbleman/Tin Goldfish, grants all your other Water dorks 500 ATK, including himself. Also negates effects that activate in grave (Yang Zings, Burning Abyss, Madolches, Kozmos, etc)
1x Elder Entity Norden - You can run this god at 2, because I mean, he's a god. See Instant Fusion, Shadow Mist, pretty much everything else for why you need him because I mean, he's a god. He's also a Water Material. Reminder that you'll need to actually use him in a Fusion/XYZ by the end phase because Instant Fusion will kill him.
BACK TO CAPSLOCKING SORRY FOR THE CANCER, BUT NOW AS YOU LOOK AT THE GLORY OF HERO X DOLLS (it sounds like i'm promoting a ship) I HOPE YOU REALIZE SHADDOLLS AREN'T DEAD.
CONSTRUCT WAS NOT, IS NOT, AND WILL NEVER BE, THE SOLE WAIFU PURPOSE OF SHADDOLLS.
IF THIS DECK DIDN'T MAKE YOU BELIEVE THAT, YOU NEED TO PLAY THE DECK. JUST DO IT. GO ON DUELINGNETWORK AND PLAY IT. JUST DO IT. YOU'LL LAUGH, YOU'LL CRY, YOU'LL NEVER WANT TO SAY GOODBYE.
thanks for reading this block of cancer, and I hope you have a now not-so-wonderful day.
also any photos/pages I may have linked belong to their respective creators and I in no way claim any ownership to them in any way shape or forum.
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