The other day I thought of a cool interaction between 420man Elemental HERO Blazeman and E.Hero Shadow Mist, as well as E.Hero Bubbleman. Normal summoning 420Man, then using his effect to send Shadow Mist from the deck to the graveyard would trigger Mist's effect, tutoring for a HERO (namely, Bubbleman). Then, you'd set the rest of your hand, discard a Captain Gold or two, to empty your hand except Bubbleman. Then you'd simply proceed to Special Summon Bubbleman, then overlay into something like Blade Armor Ninja on turn one, and setting a spooky looking backrow. I started then basing my deck around this, replacing the bulk of my fusion heavy Extra Deck with XYZ's like Silent Honor ARK and Blade Armor Ninja.
I was running this in recreational play with friends (where I dubbed it the "Wombo Combo") until one day I was play-testing it for consistency and realized in 420Man's effect clauses, it states that I "cannot Special Summon monsters for the rest of this turn, except Fusion Monsters". RIP Wombo Combo 2015 - 2015.
The problem is now I REALLY like the interaction between these Heroes, and want an XYZ based deck around Shadow Mist and Bubbleman. Presently, I tweaked it into a Gemini-flavored deck running a couple Evocator Chevalier and Supervise as per brainstorm between a friend and I, where using E.Hero Neos Alius in the Graveyard (possibly sent there via Mask Change II, 420Man from the turn before, or being Poly-ed from the hand) in tandem with Evocator Chevalier equipped with Supervise. That engine is slightly inconsistent, and although it did speed up a little of the XYZ Plays while keeping a large chunk of the Fusion play, I really want the deck to be faster.
Here is the deck list as of now (42 Cards Total):
MONSTERS (14)
Elemental HERO Shadow Mist x3
Elemental HERO Blazeman x3
Elemental HERO Bubbleman x2 (Potentially bumping to 3)
Elemental HERO Neos Alius x2 (Might side-deck 1, 3 feels cloggy)
Elemental HERO Captain Gold x1 (Potentially bumping to 2)
Evocator Chevalier x2 (Potentially bumping to 3)
Effect Veiler x1 (Also Potentially bumping to 2)
TRAPS (4)
Compulsory Evacuation Device x1
Solemn Warning x1
Mirror Force x1
Bottomless Trap Hole x1
SPELLS (24)
Form Change x2
Magnum Shield x1
Mask Change x3
Mask Charge x1
Reinforcement of the Army x3
E - Emergency Call x1
A Hero Lives x1
Rank-Up Magic Barian's Force x1
Parallel World Fusion x1
Miracle Fusion x2
Raigeki x1
Skyscraper x1
Skyscraper 2 - Hero City x1
Polymerization x2 (Potentially bumping to 3)
Supervise x2 (Really want to bump to 3)
R - Righteous Justice x1 (Planning on replacing with 2 MST)
EXTRA DECK (15)
Silent Honor ARK x1
Silent Honor DARK x1
Number 39: Utopia x1
Number C39: Utopia Ray Victory x1
Blade Armor Ninja x1
Heroic Challenger Kusanagi x1
Masked HERO Dian x1
Masked HERO Acid x2
Masked HERO Divine Wind x1
Masked HERO Koga x1
Masked HERO Dark Law x1
Vision HERO Trinity x1
Elemental HERO Core x1
Elemental HERO The Shining x1
STRATS
Presently the strats are to rely heavily on having a few monsters in hand, and the rest to be set-able on turn one. Preferably, a Polymerization, Supervise, E.Hero N.Alius, "Other Miscellaneous HERO Monster", and an Evocator Chevalier would be ideal. The ideal hand would play out as a Polymerization using E.Hero Alius "Miscellaneous HERO Monster" to summon Elemental HERO The Shining, putting Alius in the Grave. Then, one would proceed to Normal Summon Evocator Chevalier and equip him with Supervise, giving him access to his Effect to destroy an Equip Card and in the process, destroy a card on your opponent's side of the field. Targeting Supervise for his effect, he'd Destroy Supervise, triggering it's effect and Special Summoning Neos Alius from the Graveyard, providing materials to XYZ Summon Blade Armor Ninja for fast (and potentially lethal, with Magnum Shield, assuming the opponent's field is devoid of monsters following Evocator's effect, and that The Shining attacks as well) damage, or Silent Honor ARK for spot treatment of a second, hard to remove Special Summoned monster, or even Utopia Ray Victory, if Rank-Up Magic was the 6th card in hand for a big, safe play that can still dole out serious damage. This strategy has a few variations depending on the situation, but ideally this would be the best opening hand. The deck can deal with drawn-out duels as well, utilizing Mask Charge and Miracle Fusion to pull from it's Graveyard for resources. Of course, with all Graveyard reliant decks, Necrovalley tends to ruin things, and is often used in Yosenju builds, as far as I've seen.
I'm looking for improvements to speed up the deck, things I should remove, staples I should add, etc. A friend recomended throwing in a Genex Ally Birdman and Power Tool Dragon to tutor for Supervise and Magnum Shield, but I might save that specific strat for a later, more Equip Card focused deck. Thank you for reading the block of text, and I can't wait to see what devious, dream-crushing ideas the Yugioh Reddit-base has to offer :D
Oh, and please note this is an IRL Deck. "You should throw in a Daigusto Emeral in there" can be an honest recomendation, but seeing as he is balls to the walls expensive for me, it's probably not going to happen.
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