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I have been a long time follower of this game and I have been keeping up with the development since 2014. And every since the day that the little red text that read "SNAP" was added, I was excited ever since. However, I feel like functionally, Snap Mode is completely useless. I'll explain why but before I do, I gotta give credit where credit is due as Snap Mode is the best stylstically designed part of the entire game. I'm sure something somewhere in snap mode is stolen, however the aura and mood that is being conveyed by the imagery is really good. However, now I'm gonna discuss why Snap Mode is functionally useless and possible ways to fix it.
My problem with Snap Mode is it's and optional extended ending. I don't have to click on Snap Mode so what's the point in even implementing it if the majority of the players will see it once? There was no point in taking a significant time out of Osana's development for Snap Mode if it was just going to be an optional waste of time. I say waste of time because nothing is acheived in snap mode. You kill Senpai, then yourself and start the game again. It adds nothing.
Now I'm going to go over my way to improve Snap Mode. (Keep in mind, I did as best as I could, I'm not a professional game designer so take everything I say with a grain of salt).
- Have Snap Mode be based on Sanity. I think having Snap Mode be determined by your sanity make a bit more sense. I'll explain how it might work. Let's say you get caught for killing somebody. If your sanity is below a certain point (let's say 50%), snap mode would be activated. And, if it is above that amount, you get the normal game over screen. This would make the player more aware of the sanity meter and make sure that Ayano's behaviour is normal. Because Snap Mode is basically Ayano losing all her sanity, it should be triggered when she has a decently low sanity. So when she "Snaps" it makes more sense. It wouldn't be an optional sequence as that is the consequence on not controlling your sanity. Because the player not only wants to reach their objective and do it quickly, avoiding Snap Mode would be a must. I think this gives a greater appeal to the idea of Snap Mode and gives it more of a functional Purpose.
"Im sure something in Snap Mode is stolen"
How do u know that? The mode is literally just Ayano with new animations and fancy visuals at its core, there's like no need to steal something to make this mode. Can you explain why you think something in snap is stolen? I think you're talking about how the dev stole a grass texture in the past, but now you're assuming something was stolen to make snap? There are no grass textures needed for snap mode. As I said its just fancy visuals. I don't see anything that could be stolen in Snap Mode
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