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Pawns run past stop point?
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i keep having an issue that happens once i crest ~300 or so mods, as my pawn runs toward a point i click, it starts to turn at 90' angles and moon walking. when it reaches the point, the game seems to hang, and the model of the character continues on, but the the hit box stays. i am wondering if this in a known bug? i just went through a full uninstall and clean, and trimmed my list down to 396 mods from 470, so everything is fresh install. they still counts as in cover but its very hard to judge where they are when the model is in a pile of acid, or shooting at a sectoid while moon-walking 3 stories off the ground.don't really know of a better way to explain the issue. Please and thank you for your help!

*Edit "[3782.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States

[3782.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5

[3820.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions"

The only thing the log says at the time is the waiting for visualizer when they arrive at the spot, and the time inbetween that and the next state the model is running through terrain.

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3 years ago