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Mod options framework?
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I remember from my early modding days in HoN (Heroes of Newerth) that there was a basic mod that pretty much any other bigger mod built upon: a mod options framework.

It basically placed an additional window in the options where other mods could easily hook into, to on-the-fly enable, disable or configure aspects of their mods. It was eventually implemented in the base game to make it easier for modders, but I think this would be an awesome addition for XCOM2 to have as well, to avoid the sometimes cumbersome ini-digging/altering (especially for unexperienced users) and avoid having to restart the game every time you altered something.

I think this would need to be a group-effort and be talked through in whole, in order to be as effective and efficient as can be. What do you think?

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8 years ago