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I realize that i almost never use spear user except they have it in their sub-job. After examining i think i can pinpoint the cause: their basic attack is clunky: it attacks 2 square away at the same time. Oftentimes when basic-attacking the unit have to be one square away just to attack one enemy without attacking friendly unit behind it. This often get worst because the character only have 3 square movement and thus making it 1 or even 2 square behind everybody on the team. This can leads to many problems.
This is my proposal: unit with a spear now have 3 way of basic attack depending on the tile you selected during the battle:
- attacking a unit, one square away without attacking the unit behind it
- attacking two unit, two square away at the same time
- attacking a unit one square away diagonally
And thus all of the spear user will be able to use their spear in logical way as the spear should. i mean if you want to attack someone closer it easily be done by bringing your graps closer to the tip.
So i emailed them about this, and i also pass along these suggestions along to Gumi:
- option to prevent auto-repeat bypassing whimsy and fever notif (we're soon gonna need it if we ARE specifically search for them *cough WoL and FFT2 banner cough*),
- the repeat button in the middle of a battle tap-able to stop auto-repeat (i mean what's the purpose of a button if not clickable),
- pressing friend's details and get back to friendlist shouldn't force us to the top of the list (list achor programming should be easy),
- and lastly that next/previous button beside the character 2D/3Dmodel? i think we need that too in Esper "Trainning Board"/Unit "Abilities" board to skim thru and raise few esper/unit ability at the same time.
Gimmu pls deliver.
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- 4 years ago
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