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How basic attack of a spear user i think should be
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I realize that i almost never use spear user except they have it in their sub-job. After examining i think i can pinpoint the cause: their basic attack is clunky: it attacks 2 square away at the same time. Oftentimes when basic-attacking the unit have to be one square away just to attack one enemy without attacking friendly unit behind it. This often get worst because the character only have 3 square movement and thus making it 1 or even 2 square behind everybody on the team. This can leads to many problems.

This is my proposal: unit with a spear now have 3 way of basic attack depending on the tile you selected during the battle:

  • attacking a unit, one square away without attacking the unit behind it
  • attacking two unit, two square away at the same time
  • attacking a unit one square away diagonally

And thus all of the spear user will be able to use their spear in logical way as the spear should. i mean if you want to attack someone closer it easily be done by bringing your graps closer to the tip.

So i emailed them about this, and i also pass along these suggestions along to Gumi:

  1. option to prevent auto-repeat bypassing whimsy and fever notif (we're soon gonna need it if we ARE specifically search for them *cough WoL and FFT2 banner cough*),
  2. the repeat button in the middle of a battle tap-able to stop auto-repeat (i mean what's the purpose of a button if not clickable),
  3. pressing friend's details and get back to friendlist shouldn't force us to the top of the list (list achor programming should be easy),
  4. and lastly that next/previous button beside the character 2D/3Dmodel? i think we need that too in Esper "Trainning Board"/Unit "Abilities" board to skim thru and raise few esper/unit ability at the same time.

Gimmu pls deliver.

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4 years ago