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Troubled Times of Terra: Klowns and the Nulldar Mutation. <Bonus>
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Brief Synopsis: In an alternate reality Pangea broke differently, with magic and mythology omnipresent. In the fantastical modern age societies operate as walled City States, with farmlands and resource workshops surrounding the exteriors. Each City state is a different group, and only highways, airplanes, trains, and airships allow high quantity trading. The world is still vastly unknown, rife with politics, conflict, and absurdities.

Now...:

Klowns: Humanoids born with pale skin and colorful patterns, appearing as clowns in nature, personality and behavior. Mythic in being they are conduits to the realm of the Feywild, their' very blood roiling with fairy magics. Every Klown has one exaggerated physical feature, and one attribute/skill that exceeds normal human limitations, such as speed for example; However all Klowns struggle to reproduce, leaving their' global population small.

Klowns live two paths, the Virtuoso or the Creeper. Most Klowns choose the path of the Virtuoso, pursuing the passion to entertain, build up, and heal others through the medicine of laughter, as laughter is nourishing to Klowns physically, spiritually, and mentally.

The path of the Creeper is a downward spiral into nihilism, fatalism, and depression, warping a Klown into a sickly and homicidal monstrosity requiring a copious amount of bullets to put down, or a shot straight to the nose. They crave fear and agony.

Nulldar Mutation: A poorly understood magical genetic mutation that is recessive as well as exceedingly rare. One born with this mutation has a suppressed soul, and is inherently extremely anti-magical, so much so that their very presence in a limited area shuts down all magic. Typically this causes others to feel intense unease, creating the Uncanny Valley effect. Few born with the Nulldar Mutation survive childhood.

Bonus:

Possession: Possession is no laughing matter. If a possessed individual is not immediately put down they will unleash a tidal wave of ultra-violence, as they are extremely difficult to kill. Possessed are extremely fast, strong, powerful, obscenely durable, and to some extent can warp the immediate localized reality given an hour or more. Possession is incredibly rare, but sets in within seconds, which often leads to situations where it is too late to stop the carnage.

One instance of possession led to 789,342 casualties and the complete obliteration of City State Yumonja

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1 year ago