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Domino Pieces and Worldbuilding
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First things first, hello you there my dear reader! Hope you're having a good day.

I'm a ttrpg designer and I took part in some jams last year and I hope to be able to publish/make/put out my first full game this year.

Introduction

While working on my main project, in the last few days I was tinkering around with domino pieces and I came up easily with many cool mechanics that could be paired well with those pieces (even cooler than the project I'm actually working on right now), so I think it would be stupid to just let it slide. They are good looking and very cheap objects, give a neat tactile sensation, the statistics associated with the draw is unique and bag mechanics are well known in the board games space despite being pretty novel in the rpg side of things.

Notice that I don't want to use those to build domino tracks, but those are meant to be drawn from a bag and then put them down on a grid to handle action resolution.

Themes and Inspiration

Now, my problem is that I don't know what a game with domino pieces as the main randomizers should be about. While I'm pretty creative on the rule side of things and pragmatic, I tend to be less inspired about themes and sources of inspiration.

What I would like to know from you is...

  • When you think at Domino Pieces, what does your mind immediately runs to?
  • What historical period do you associate Domino pieces with?
  • Are there sources of inspiration (such as movies, books, tv shows...) with Domino pieces as a relevant element? What kind of themes do they have?
  • Right now I've designed a mechanic that strongly promotes group interaction and cooperation to solve problems, how does this slot into the rest of the answers?

EDIT: I'm considering an early Harry Potter, Alice in Wonderland and The Wonderful Wizards of Oz theme, where kids sent in an orphanage/boarding school fall into a magical world. Will they cooperate to try to escape or will they be warped by it to become inhabitants of this realm?

Thank you very much!

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3 years ago