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Ruins of Aclinor: Aclinor was once a powerful and the defining kingdom of man. before the Immaterial Cascade shattered what was previously the established laws of the arcane and the essences of Chaos flooded the world; Aclinor spread from its current borders as far east as the mountains and as far south as the southern coast of the Blackwald. loosing much of its land and an equal amount of its population sent the kingdom into ruin. after an age of disorder and endless civil wars order was established and the knew Royal House adopted the name The Ruins of Aclinor. as a testament to the kingdoms and its people's resilience and desire to rebuild their land to its former height and glory. a task that has proven less then Facile.
Faemore: once a lush Highland, before the Immaterial Cascade, now is a land or rot and spectral forces where the land itself takes on a ghostly and wraithlike form. once inhabited by men and dwarves of the Highlands before the cascade is now inhabited to Banshees, woman of spectral form with a piercing wail that can bring most unexpecting people to dread, and the Dullahan, males of partially rotten and partially spectral bodies. the Highlands of Faemore are known for its mountainous terrain of rot and spectral, and with the Ghastly sight of the BoneSpire mountains in pair with the ghostly sight of the spectral while over shadowed by the over whelming stench and sight of rot and decay give the Realm of Faemore a truly unspeakable environment.
(North of Faemore) the BoneSpire Mountains: a thick range of mountains that stretches from the southern point of Faemore to the far north. the northern edge has never been found or explored due to the common fact that all exploration expeditions get lost and turned around. The Mountains get there name from the Steep and pointy crags and white, chalky color of the Rock.
Erinnar Dynasty: once the defining and thriving imperial Elven Home before the Immaterial cascade, The Erinnar Dynasty was a widely known and widely rumored land. stories of their legendary grasp on the Arcane the Imperial Elves had was a story to be jealous of. but when the cascade came that all changed. a land of Eternal Spring and ever lasting life, Died and withered away leaving only corruption and death in its wake. with the lose of their food and destruction of their hold on the arcane, the Imperial Elves fell into infighting and during the turmoil that ensued most of the people, lead by starvation and hunger, resulted in cannibalism to survive. one by one the once great Imperial Elven Dynasty gave way to the damming feast on their kin. the Imperial Elven Dynasty once a spring paradise, now a land of rot and plague, home to what was once seen as the definition of perfection in people, now inhabited by a race of strange beings. abnormally tall yet unnaturally skinny; The Wendary are a race of beings that live much like normal beings but can only sustain themselves on the flesh of other beings. their once envied hold on the arcane now replaced by their hold on the Chaotic energies of the unholy. fueled by flesh and blood and empowering their grasp on necrotic magics has twisted this once great and powerful Kingdom of people into something darker and something much more horrifying.
(North West of Erinnar) the Sanguine Peaks: a small range of mountains with an abnormal Blood-red color to the stones.
(West of Erinnar) the Twisting Vales: a series of twisting, curving and narrowing valleys walled by steep towering mountains. it curves from coast to coast cutting of the peninsula to the north from the rest of the continent.
(West of the Sanguine Peaks) the Misty Mountains: a thick range of mountains shrouded in perpetual mist and fog. the shroud of mist has added to the secretive nature of the mountain range which has spawned myths and legends about what may lye deep in the mountains
(South of Erinnar) the Thorned Timberlands: a woodland made of oak, pine, hickory, and other hard woods. a forest gripped by lard vines of thorns. as vines the size of trees gripped the forest the woodland became known for the hazy of spores that fill the air on a regular basis. choking anyone ill-prepared to travers such a hospitable land.
(West of the Thorned Timberlands) the Fungle Vale: a valley over taken by fungus as giant mushrooms replaced trees as the dominate plant life. a extremely thick fog of spores perpetually surrounds the land aiding the growth of other fungi. reaching from the coasts in the west and south as far east as the great curved lake and as far north as the Twisting Vales. fungi of all shapes and sizes leech from the ground making the soil infertile to even the most resilient plants. leading to endless forests of fungus sprouting form a barren yet saturated soil.
Kingdom of Slavvaria: once a land of lush jungles and rainforests has been warped by the Immaterial Cascade into being a land of ice and snow. a land of winter eternal. after the cascade ravaged the lands of Slavvaria and beyond the land itself froze under the wrath of eternal Winter. a land of Elven paradise before is now a land of ice and snow. the Elves Perished from the sudden change in weather. but in turn one by one they awake changed. the lands of woodland Elves gave way to a land of Drougr; beings of undead rotten bodies that look frozen yet have abnormal strength and immunity to extreme cold. the jungles of the past are now thick woodland forests covered by blankets of snow and ice.
(South of Slavvaria) the Verdigris Hills: a range of hills that have a turquoise color to the rock and was mined for gem stones in eras past
Realm of Alamar: The Realm of Alamar is a kingdom north of Aclinor. it has always been over shadowed by its sister realm to the south and most of the time that has never bothered the people of Alamar. even before The Immaterial Cascade Alamar and its people have always preferred to be left alone from the business and worries of the world and tend to their own. though back then it stretched from its current borders as far east as the mountains and from the northern coast as far south as Aclinors northern border. after the turmoil and chaos that echoed through the world. the People of Alamar were forced to look to the other surviving realms for aid and support.
(Southeast of Aclimor) the Blackwald: a densely wooded forest covering the entirety of the peninsula. it is known for the amount of scourge creatures and beings that have originated from within its borders. the forest is known for its dense fogs that last an unnatural long time and its unnatural darkness even during the times between Dawn and dusk. "A land of Perpetual fog and twilight is a common saying when describing the Blackwald.
(East of Aclimor) Feallan's Mire: Feallan's Mire is a large swampy marshland to the east of Aclinor. spreading from aclinor in the west, to the mountains in the east, and from the coast in the south and as far north as the Plagueland. the mire is named after the harvest season due to the fact that the land is stuck in a ever lasting loop of the harvest season. the loop takes about the same time as a normal year but never changes season.
(West of Alamar) Alamar's Dead: Alamar's Dead is a plagueland that stretches from Alamar in the west to the Mountains in the east, and from the sea in the north to the Edge of Aclinor in the south. this plagueland is rife with death. the grass is brown like a mid-summer drought. the trees are as black as chard wood; with leaves as grey as ash.
(Eastern edge) the Pyroclastic Edge: the Pyroclastic edge is a mountain range spanning from northern coast to the southern coast. it is made up of centuries of dried Magma and is rife with Volcanos and Calderas. no Exploration has ever passed the mountain range resulting in little knowledge of whats on the other side.
The Drowned Peaks: before the immaterial cascade the Drowned Peaks was a land of Hollow Mountains and twisting caverns filled with Dwarves and majestic masonry and stonework. but with the flood of Chaos energies the Dwarves of the isle closed their gates and drew ever inward as they have done countless times before; a way to survive that which those of the surface must endure. but as the unholy chaos magics flooded the world so to did the oceans waves flood their caves and mountain cities. without the ability to leave their mountains and the flood tides rising slowly the dwarves began to succumb to the rising tides. as the water filled with the countless bodies of Dwarves of all ages and as the last lights faded to the drowning darkness the Chaos magics twisted the bloated corpses into strange creatures. creatures of scaled skin as strange Cephalopod limbs overtook arms. with smaller cephalopod limbs sprouting from different parts of the body the corpses began to awake into a dark and submerged world they once knew. this new race of amphibious creatures awake from the cataclysmic event changed. where dwarves once lived and called home for countless centuries before. this new race of Deep Ones now called home. in their drowned cities. living in their drowned and submerged cities inside the mountains as the land above froze and succumb to ever lasting winter where spring and summer once thrived.
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