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Worldbuilding Strengths and Weaknesses?
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I'm wondering what aspects of people's worlds they feel they've got a solid handle on... and what aspects they feel could be better. I've got a good feel for historical cause and effect, the minutiae of international politics, and the building of fleshed out cultures without simply constructing expies. But I don't feel like my religions are terribly interesting or unique and I'm not enough of a linguist to not struggle with varied and consistent naming conventions. Thoughts?
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