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Question for those with outer space ship battles
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This is something I thought about when watching Star Wars. In space, there's no gravity. The gravity on board the ships is provided whatever your ships use for gravity. I know nothing about how these things work so bear with me.

In space, there is no up and down. It really depends on your point of view, maybe relative to any visible objects.

Combine these two facts and boom, you can have space ships sideways, perpendicular, or upside down relative to their companion ships. And the people inside would be perfectly fine as their "ground" would simply the floor of their ship.

It always annoyed me how SW treated their space battles like in-air battles. Fighter planes all flying on the same orientation (as if there was an "up" the jet had to be facing) and battle ships always neatly arriving on the same plane as the others. And also how direction is usually only considered on a 2d plane (like IRL) in general.

Just imagine how cool it would be to have reinforcements arrive from above, and then chaos breaking out as they try to reorganize.

Have you guys considered this, and how do you go about handling this?

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 Fighter planes all flying on the same orientation (as if there was an "up" the jet had to be facing) and battle ships and battle ships always neatly arriving on the same plane as the others.

You don't have to. But realistically you'd want to. Remember. If you're dealing with human operators you'll need to accommodate for human limitations. Even the ISS has a designated "floor" cause else the brain starts to freak out.

With that out of the way: It doesn't come up TOO much insofar as that the hero ship doesn't have a up/down as pertaining to outside design either. I think about it not so much as an air battle as fish swimming in a reef which makes it decently easy to picture various odd twists turns dives and plunges.

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1 week ago