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I love how many skills there are but whatever I chose I feel like all my characters in each class play pretty much the same way across all campaigns with just some slight quirks to them. It makes it a lot harder for me to get invested in new recruits when they just amount to "weaker version of my starting trio." It would be great if there was more drastically different skills or subclasses to really mix up how the classes play. A mystic that can blow up rocks better than the next one can blow up trees can add some useful affects in the moment, but you're still using infusion and engaging with the environment exactly the same way regardless.
Like a rogue that uses traps actually having a bunch of trap skills instead of just playing exactly the same as my other archer, but can use a trap every couple of turns instead of throwing poison. I feel like the foundations are in place but instead of just being one random skill they should branch further in that direction to reshape the class but also offer the rng skills on the side as well so you can maintain the hybridness if you chose to.
I find that when you have a new character, unless they get some cool event where they get a transformation, or something then it's quite hard to get invested in them (ESPECIALLY WHEN YOU REACH 5 CHARACTERS! Perhaps there could be more to do on the world map, but that's another topic). From a game play point of view they aren't an interesting new character to dive into, they are just a weaker version of your cool old aged heroes. Weather you decide to use an axe or a spear, cleave or attack range, focus defense or dodge, you're going to be playing that warrior 95% the same way no matter how many rng skills come your way. If it can't be done with the way that characters currently learn new skills then there just simply needs to be more base classes to pick from. Even being able to play as some of the monsters would be pretty cool if they could learn their own skills and play differently. Having various classes mixes it up a lot more. Especially if we were one day able to reach a point where there's more classes/subclasses than characters allowed in the party because then we'll actually have to go without and experience it later.
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