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Dahak is the AI/Central Computer of the Fourth Imperium Utu-class Battle Planetoid Dahak. He was built 52,000 years ago and is exactly the size of the Earth's moon. Dahak, along with his normal crew of 250,000 (with enough space for 400,000), wield a frightening array of weaponry and support assets that allow him to engage not just enemy fleets, but entire civilizations.
This does cover a mix of Fourth Imperium and Empire feats, as neither one has feats in every category. Feats marked [/E] in their tag are feats from Empire ships which should be somewhat more capable than him.
Weapons Systems
[High Yield] His high yield gravitonic missiles can destroy planets and damage some stars.
[Medium Yield/E] Medium yield warheads (anti-matter) are in the gigaton range.
[Low Yield] Point defense missiles are in the megaton range.
[Range/Hypermissiles] Hypermissiles (they are fired through hyperspace faster than light and exit at their target) have an effective range of at least 15 light minutes.
[Range/speed/STL Missiles/E] STL Missiles with a velocity of .78c have an effective range of ~12 light minutes against a Dahak like target.
Maneuverability/Reaction time
[STL Acceleration/Maneuverability] Accelerates "instantly" to maximum sublight speed and turns fast enough while doing evasive maneuvers a human with enhanced reaction times views the stars as wheeling around.
- Fun fact: If Dahak can make one revolution per second people on the outer layers of his hull will experience time ~.1% slower when compared to people in the center due to relativistic effects.
[Reaction Time] Is said to be able to perceive the time between FTL jumps.
Durability
Dahak's shields are a lot stronger than his hull.
Support Assets
Using Dahak on WhoWouldWin
Dahak is perfectly capable of going up against anything from individual enemy ships all the way up to entire civilizations.
The biggest thing with individual ships or fleets is that you have to find something that matches his stats. Individual ships that can't handle planet destroying hypermissiles teleporting on top of them and fleets which would get endlessly kited by his .52c combat speed need not apply. Also due to how much more durable his shields are than his hull, opponents that have ways of getting around his shields are going to be a lot more successful than those which need to batter through them.
His biggest weakness against entire civilizations is his relatively slow FTL speeds which prevents him from being everywhere at once. This forces him to choose between attacking key enemy systems and defending whatever base of operations he is using. This also lets his opponents mass forces for massive attacks/defensive efforts rather than spread their forces around to defend every key system as they would need to do against a more mobile opponent.
Subreddit
Post Details
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- 5 years ago
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