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The Character Scramble is a bloodmatch tournament where people compete to analyze unique matchups and scenarios and write the best story they can. At the beginning, everyone submits characters that meet the guidelines, then those characters are randomized and distributed evenly. From then on, each week there's a new writing prompt for everyone to follow. At the end of the week, everyone votes for who they think should advance, until we have our winner at the end. The winner at the end of the tournament gets to choose the theme, tier, and rules of the next scramble, along with a sweet custom flair as their reward. The current theme is based on the mobile game Fate: Grand Order, and the current tier is anywhere from 2/10 to 8/10 DCEU Wonder Woman, using only feats from her standalone movie.
Next Roundâs the much discussed âPick-Upâ round, so get an idea of what character you might like to add to your collection. You might find yourself with the opportunity to get the one you want!
Without further ado, here we go!
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Pairings and Road to Redemption
This Round will only be for Matches 21 through 26, as well as Road to Redemption Match 1: /u/CkBrothers VS /u/OddDirective
Following your teams battles at sea and subsequent elimination of the enemy master, again are you taken back to the present, to the people directing you. Having now completed two so-called âsingularitiesâ, you are given some semblance of your purpose here. Whether they tell you the honest truth or a convenient lie, who is to say, but at least you now have a goal in mind. And with that goal, and your completion of these tasks, more liberties and freedoms with the facility as a whole. After all, not everyone sent into a strange time comes back alive, and not everyone stands by the facilities ideals.
Either way, with another job out of your way, some downtime is permitted. A chance to convene with the group youâve found yourself working for, with your teammates, or to relax and let your injuries subside, to come up with a plan of action. But eventually, such restfulness must end, and youâre sent well on your way to the third singularity, with an instruction to âEnsure Timeline Accuracyâ...
Baghdad, Iraq, 1258
The first thing that becomes clear is the thundering sound of hoofbeats. As the world around you is realized, you come to find yourself on horseback, surrounded by tens of thousands of warriors alike, riding across vast plains of desert. Soldiers of many different uniforms, each unaware of uncaring of your teams seeming strangeness among their ranks. Whether through the soldiers around you or simple process of deduction, the conclusion is the same: You are about to be involved in a siege.
As you cross further through the desert, the ringed city of Baghdad looms on the horizon. You are informed of your primary goal, the destruction of the House of Wisdom in the name of the Khan. And on the other side of those high walls is the army of Baghdad, and, surely, the enemy master and their servant. The end of an Empire is in your handsâŚ
Normal Rules
Who Art Thou: Look at all these obscure characters in the scramble! Give a brief summary of your characters in your post. Be sure to mention things like powers, personality, weaknesses, just stuff that the average reader should know before reading.
Crit Happens: The Scramble is a game, and in the end the player always wins the game. This time the player is you, champ! That means that when your write your story, your team always comes out victorious. Even if the odds of you winning are 1 in 100, explain those odds in the analysis and then show us that 1 miracle run.
Unfamiliar Arms: Characters are assumed to be at the same power level they started the tournament at at all times. To clarify, this means you would not be able to loot Wonder Woman of her lasso if you beat her in a previous round, or otherwise gain a competitive advantage based on anything that happened in a previous round. This is to aid your opponent in research of your character.
Thou Art My Master: Such powerful servants and such fragile masters, how could the master hope to survive? Well, they had better, at all costs. If the master dies, all their servants go with them. So like it or not, your servants might have to put in the extra work to protect the master. But those command seals on their hand are a powerful tool...
Due Date: January 16th bout a week, so get to work!
Round Specific Rules
Round Goal: End The Golden Era: The gated city of Baghdad lies before you, and within its walls, The House of Wisdom. The largest archive of books and records in the world at this time, and a host of civilians and soldiers between you and it. And you must destroy that same library. Yay?
History Has Its Eyes On You: Historically speaking, the Battle of Baghdad was a torrid and bloody affair. But does it have to be now? All that is required of you is the destruction of the House of Wisdom. Will you ride aside the Mongols and pillage as you please, settle things diplomatically with the Abbasids, or stand above both alongside the other master? Steal away the contents, or level the building? What path will you take to erase the words of the world?
Fluff Rules
Reputation with the Compound: Well the words got around, your team has accomplished quite the feats. How do those you work for see this progress? And what of the other occupants, be there any at all?
Face in the Crowd: Do you truly want to be known as those who ended this Golden Age? If not, better find some way to do it discreetly, or some means of ensuring your identity stays safe. Of course, eliminating any witnesses could work just as well, if thatâs more your style.
Who Are We Fighting Again?: Where are these enemy masters and servants coming from? Is this some kind of competition arranged by your handlers, or is something more sinister going on behind the scenes? Or are these answers still out of your reach?
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