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Character Scramble IX Round 1A: Escapade of the Lawless Sea
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The Character Scramble is a bloodmatch tournament where people compete to analyze unique matchups and scenarios and write the best story they can. At the beginning, everyone submits characters that meet the guidelines, then those characters are randomized and distributed evenly. From then on, each week there's a new writing prompt for everyone to follow. At the end of the week, everyone votes for who they think should advance, until we have our winner at the end. The winner at the end of the tournament gets to choose the theme, tier, and rules of the next scramble, along with a sweet custom flair as their reward. The current theme is based on the mobile game Fate: Grand Order, and the current tier is anywhere from 2/10 to 8/10 DCEU Wonder Woman, using only feats from her standalone movie.

As an additional announcement, we will be implementing a new pseudo second-chance system called "Road to Redemption", explained in further detail in the (beautiful) brackets that list our match-ups for the tournament. If you have further questions on how that works, feel free to PM me and I can explain further. Also, we will be having a chance to "Pick-Up" an additional character in Round 3. We won't announce how that selection process will occur until around that time, but plan to have an extra character by then!

Without further ado, here we go!


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Pairings and Road to Redemption


This Round will only be for Matches 1 through 10. If you don't know if that's you or not, check out Pairings and Road to Redemption down below! Round 1B will start in only a few days!

No sooner has your team concluded their business in the fire of London than an overwhelming light surrounds them. As the light dims, the flame ravaged city of London is no more, and instead your master and their servants find themselves back where they started. Perhaps they are congratulated, or given the answers they want, or merely ferryed off to another location. But two thing are for certain. Firstly, that yours are not the only masters and servants to reside in this place. And second, that London is far from your teams last experience in these so called singularities.

Time passes. It is explained to your master the marks upon their hand: Command Seals. The mark of a master, three commands they can issue forth unto their servants, overcoming their free will and forcing them to take those actions. But once the third command is given, the servants, too, shall vanish. Be it days, hours, or as long as it takes for your team to be lead down another of the rooms corridors, you are eventually tasked with your second singularity. Following much the same procedure as last time, you're given your mission, your destination, and sent on your way with only the vague instruction of "correct the timeline"...

The Atlantic Ocean, 1717

As your team accilmates to the new time and place they've wound up, it's immediately clear things are not quite right. Rather than solid, stable ground, your master and their servants awaken aboard a mighty ship. More pressing, however, that they have not awoken on the same ship, with nothing but open air and sea between them as they're spread among the gathering of pirate ships amassed at this corner of the ocean...

Wait, Pirate ships?

Sure is, and their none too happy about the intrusion of your team aboard their vessels. (Un)fortunately, it's not the pirates aboard your ship that pose the greatest threat to your team. It is the pirates of the other ships, as whatever "meeting" was going on here quickly devolves into all out war. And who should be aboard those other ships and vessels than another enemy master and their servants?


Normal Rules

  • Who Art Thou: Look at all these obscure characters in the scramble! Give a brief summary of your characters in your post. Be sure to mention things like powers, personality, weaknesses, just stuff that the average reader should know before reading.

  • Crit Happens: The Scramble is a game, and in the end the player always wins the game. This time the player is you, champ! That means that when your write your story, your team always comes out victorious. Even if the odds of you winning are 1 in 100, explain those odds in the analysis and then show us that 1 miracle run.

  • Unfamiliar Arms: Characters are assumed to be at the same power level they started the tournament at at all times. To clarify, this means you would not be able to loot Wonder Woman of her lasso if you beat her in a previous round, or otherwise gain a competitive advantage based on anything that happened in a previous round. This is to aid your opponent in research of your character.

  • Thou Art My Master: Such powerful servants and such fragile masters, how could the master hope to survive? Well, they had better, at all costs. If the master dies, all their servants go with them. So like it or not, your servants might have to put in the extra work to protect the master. But those command seals on their hand are a powerful tool...

  • Due Date: December 31st: While normally rounds would only be a week, we've decided to give an extra couple days to account for the holidays. For those of you in 1B, we will offer you the same extension, in fairness.


Round Specific Rules

  • Round Goal: War off the Shore: It's fullscale ship-to-ship combat on the high seas, with servants and masters on all sides. Uniting together as a team is not essential, but eliminating the enemy is.

  • Land Ho No!: There's not a scrap of land in sight any direction, meaning safety can only last as long as your heroes can protect the ships they sail on. Not that protecting ships is mandatory, of course. If your pirates are particularly unruly or unhelpful, perhaps it'd be best to just sink the lot of them and move on to the next vessel.

  • Parley: Your job's not done until the enemy is properly dealt with. You don't have to kill them yourself, or even kill them at all, but so long as the enemy master holds those command, and their servants exist in this timeline, you're stuck on the high seas.


Flavor Rules:

  • Faces of the Age: Blackbeard, Bartholomew Low, Bonnie and Read, Miguel Enriquez, Henry Morgan, the Golden Age of Piracy is in full swing, and these names command fear and respect even amongst one another. How, if at all, do such figures feature in your tale?

  • Life at the Compound: And how go things on the home front? Are you welcomed back in open arms and praise, given ample time to bond with your team and explore the facility you've awoken in, or are you silently escorted from one singularity to the next without time to tend your wounds or catch your breath? Do you even return to the facility at all, or have you found some other way to traverse the timeline?


On the Subject of Dropouts

We had a few dropouts between Rosters and Round 1, so to ensure everyone has a fair chance to have a submitter to help with research and writing, and ensure characters belonging to competitors have an opportunity to be written, the following roster changes may be implemented:

Because ThatGrayManInTheMiddle dropped, Ckbrothers may swap out Backugou for Superior Spiderman or Kirby, and Rangernumberx may swap Tattletale for Prospero.

Because ThatAnimationCritic dropped, TeaTreeOilGuy may swap Killua and Glowing_Nipples may swap Kid Goku for Volcanion, Nogi Sonoko, or Akuma Shogun, and Letter_Sequence can swap out Rico Rodriguez for Delaney. Letter_Sequence has agreed to take on Delaney as his teams master. TeaTreeOilGuy has taken Akuma Shogun for Killua.

Because JunDoRae dropped, SpawnTheTerminator may swap out Skullduggery Pleasant for Artemis Fowl.

Because Ghost_Boi dropped out, Ojajaja may swap out Tsunayoshi Sawada, Voeltz may swap out Stella, and CalicoLime may swap out Neku for Mako, Shiki, or Masane, and Flutterguy123 may swap out Elizabeth for Rick Sanchez. CalicoLime has swapped out Neko for Mako Mankanshoku. Ojajaja has swapped out Tsunayoshi for Masana Amaha.

If you would like to implement any of these changes, PM myself to inform me of the decision and I will edit this document accordingly!

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