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Character Scramble IX Round 0: Folly of the Grand Inferno
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The Character Scramble is a bloodmatch tournament where people compete to analyze unique matchups and scenarios and write the best story they can. At the beginning, everyone submits characters that meet the guidelines, then those characters are randomized and distributed evenly. From then on, each week there's a new writing prompt for everyone to follow. At the end of the week, everyone votes for who they think should advance, until we have our winner at the end. The winner at the end of the tournament gets to choose the theme, tier, and rules of the next scramble, along with a sweet custom flair as their reward. The current theme is based on the mobile game Fate: Grand Order, and the current tier is anywhere from 2/10 to 8/10 DCEU Wonder Woman, using only feats from her standalone movie.

Without further ado, here we go!


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A flash of light. That is the first thing your master sees after the events of their "candidacy test". Their sense slowly come back. How long has it been since the test? Hours? Days? Weeks? Perhaps even longer still. A glance at their surroundings tells them very little. Sterile white walls and minimal decorations beyond the bed they're laid out in. No sooner do they awaken, perhaps take notice of the new red tattoo they're sporting, than a few oddly dressed individuals enter the room, escorting your master out and through the halls. Answers given to questions like "where am I" and "what's going on" are limited, should they even be answered at all.

After being escorted through this "facility" for a time, your master is given back their clothes and their equipment, as well as three objects unfamiliar to them. A summoning, they're told, to call forth "Heroic Spirits". Champions of ages and worlds and tales not of this World. Maybe it comes naturally to them, or maybe they require direction, but eventually it happens: the summoning ritual! But no sooner does your master get even somewhat aquainted with their new Servants than they're whisked off on your very first "mission": Singularity L.

London, England, 1666

Not much instruction is given to your team as they're directed to the singularity. Not much is even known what's happening, other than an anomalous appearance of great power having arrived. As your master and their servants is pulled into the past, it quickly becomes clear that all is not right. First and foremost: Everything is on fire.

The Great Fire of London rages around your team. Buildings collapse, debris rains down upon the street, smoke fills the air; It's hardly the time or place for getting to know the people you'll have to entrust your life to. But after some searching, the anomalous great power reveals herself: The King of Knights, Arturia Pendragon. And, well, your job is to get rid of her so...


Normal Rules

Who Art Thou: Look at all these obscure characters in the scramble! Give a brief summary of your characters in your post. Be sure to mention things like powers, personality, weaknesses, just stuff that the average reader should know before reading.

Crit Happens: The Scramble is a game, and in the end the player always wins the game. This time the player is you, champ! That means that when your write your story, your team always comes out victorious. Even if the odds of you winning are 1 in 100, explain those odds in the analysis and then show us that 1 miracle run.

Unfamiliar Arms: Characters are assumed to be at the same power level they started the tournament at at all times. To clarify, this means you would not be able to loot Wonder Woman of her lasso if you beat her in a previous round, or otherwise gain a competitive advantage based on anything that happened in a previous round. This is to aid your opponent in research of your character.

Thou Art My Master: Such powerful servants and such fragile masters, how could the master hope to survive? Well, they had better, at all costs. If the master dies, all their servants go with them. So like it or not, your servants might have to put in the extra work to protect the master. But those command seals on their hand are a powerful tool...

Due Date: Round 0 is due December the 16th, Two Weeks from Now! Keep in mind that while this is a warmup round, failing to participate will still get you kicked out. It’s highly recommended that you put your best foot forward, but don’t take it too seriously- we’re just getting started!


Round Specific Rules:

  • Round Goal: God Save Our Queen King: For whatever reason, the Saber known as King Arthur has appeared during the Great Fire of London, and it's your job to kill her. Better learn some teamwork fast!

  • A Man Chooses, A Slave Obeys: Even in this bizarre timeline, Arturia is still a heroic spirit, and as a heroic spirit, she still needs a master. Who are they? And why is it she can't seem to muster the strength for Excalibur?

  • Trial by Fire: Your master has awoken in a strange place, performed a strange ceremony, awoken strange "servants", and now you're on a strange mission. For as off putting and daunting as all this must be, it doesn't look like your master has much of a choice in this. How it goes down may vary case by case, but that it all happens is undeniable.


Flavor Rules

  • Team Building: Awoken from who knows how long and forced to work besides one another, how do your servants get along? And your master? How do they acclimate to the fact they hold three lives in their hands? And how do your servants feel about their survival being intrisically linked to someone so much weaker?

  • The Answer: So... Who are these people? Who are you working for? What do they tell you, if anything? Why you? Why these servants? Why any of this? How many of these questions do your characters ask, and what kind of answers do they receive?

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