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Hey everyone! I am pretty new to webgl, and before I start on this project, I thought maybe I should ask here first.
I need to create two 2d objects in webgl. The first one has no input connector, but two output connectors. The second has two input connectors, but one output connector.
I would need to then be able to connect object ones output connectors with object twos input connectors .
Essentially replicating ue4s node based visual scripting editor but in a much simpler way.
I know I could probably do this in d3, or more easily create a drag and drop component in angular to do the same thing, but I would prefer to do this in either webgl, or three.js.
If this is the wrong place to ask how to do something like this, let me know. I am also not looking for a complete solution on how to achieve this, but just a push in the right direction. I can take it from there.
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- 2 years ago
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