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I'm thinking about doing a project with vulkan for my final year project at uni, but i have some questions that need answering. I was thinking of doing a rendering engine but i'm not sure about the architecture and design using vulkan, is it done in same way as other API's (openGL/D3D) or is it completely different? Also would i need to do the kind of things that are mentioned in this post OpenGL Rendering engine discussion e.g. sorting textures, culliing etc.
sorry if these are dumb questions. Thanks in advance.
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- 8 years ago
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