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The V5 core book says you can pick between 1 and 3 personal convictions, and that you need a touchstone for each one. It implies that touchstones seem to give you some kind of mechanical benefit and therefore the impression I was left with is that you are incentivised to buy more.
However, I canโt actually find any explanation of what the mechanical benefit to having extra convictions actually is. It just seems like a way to net more stains and thus lose humanity faster, which seems like a disincentive to having more than 1 conviction/touchstone to me.
Am I missing something?
Note: I am talking purely about mechanics. I know that there is a roleplaying benefit to having more than 1 conviction/touchstone.
Iโm my game, if anyone does something morally questionable I invoke stains. They counteract with their convictions to neutralize or offset the impact of those stains.
Fir my game, it becomes a way to plead with me why their character feels personally convicted that the act justified itself to them.
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