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So a thought occurred to me a little while ago.
I'm sure a lot of us are familiar with this mechanic in a lot of video games (especially horror). Where as you get low on health, are too close to a monster, lose sanity, etc. the screen becomes obscured with static or other distortion.
I'm wondering if maybe at some point a long time ago, a game dev with VSS came up with that mechanic because they just assumed that everyone's vision becomes more obscured like that when under stress? And it just sort of caught on in popularity perhaps?
I also remember a while back when MatPat (from Game Theory) used the screen glitching out like a TV monitor in FNaF Security Breach as evidence of his theory that the player character was a robot, and thinking to myself "but that happens to my vision when I get stressed or scared and I'm pretty sure I'm not a robot." So that just kinda strengthens the connection in my mind between a person with VSS and that particular game mechanic.
But I'd be curious to hear other people's thoughts on this
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