Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

25
What do you wish was in city builder games that ha
Post Flair (click to view more posts with a particular flair)
Post Body

I'm learning programming and I love playing city building games. I'm coding my own game because of the limitations I often experience in playing these types of games. The three big pillars of focus for my game is time, economy, and scale.

My game is not set in the modern day, although you can play in the modern day era or pick a different era start date, it is set in the early 1700s and your city builds up over time. I don't like how in many games you can pop down roads instantly, and buildings go up in a matter of days rather than months. Instead there will be a planner/editor mode, where you can place down roads and other structures and once you hit submit the AI will build them over a determined time span as long as construction is paid for monthly.

I can explain the other 2 big aspects of my game if y'all want to hear it, but I'm wondering what do y'all urban planner want in a city builder game that hasn't been done before or has been done poorly?

Author
Account Strength
100%
Account Age
10 years
Verified Email
Yes
Verified Flair
No
Total Karma
32,228
Link Karma
9,217
Comment Karma
22,953
Profile updated: 2 days ago
Posts updated: 1 year ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
6 years ago