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I was recently playing the map Overgrown 3 and noticed that there were two NPC bases: Fort Axel and the Rangers (Apparent Bad Guys). In particular there is a quest to find the key to unlock a ranger. What I think would be a good feature to implement would be a clan system for NPCs. So for example, completing this quest and freeing the convict would give you plus reputation to the Ranger team, and negative reputation to Fort Axel. Negative reputation brings along some changes you might expect, harsher dialogue, even possible refusal to sell you items in a vendor. This would combine your faction rep with your actual player rep. Along with this multiple-choice quest results could be added. Do you choose to salvage the research from the SCP-7 capsules for good, or return them to the company for evil? It brings an opportunity to diversify and already interesting and effective concept, what are your guys' thoughts?
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- 8 years ago
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