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Using FSR2 and DLSS causes packaging failure (UE5)
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Hello!

I'm working on a project in UE5 and I would like to take advantage of the DLSS and FSR2 plugins. But there seems to be some issue with the plugins.

Assertion failed: GCustomEditorStaticScreenPercentage == nullptr [File:C:\Dev\ApolloProjGame\Plugins\DLSS\Source\DLSSEditor\Private\DLSSEditor.cpp] [Line: 58] GCustomEditorStaticScreenPercentage is already in use. Please check that only one upscaling active is active.

Even though I've disabled both plugins in the editor (including FSR2's optimized backends for DX12 and Vulkan), I still run into this issue and can't even package due to some memory issue with the FSR2 shaders (can't find a log message rn). Is there anyone who has managed to get the two together or is this an AMD/NVIDIA issue that a plugin update has to resolve?

EDIT: Forgot to add that I was trying to use a UDeveloperSettings class to help toggle the settings and save them to an .ini file. Is it possible that doing it that way is not recommended and using their BP function libraries is correct?

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2 years ago