This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Hello there,
I'm a professional Unreal Developer and I'm looking for someone to work on a dynamic ground-to-space prototype for my FPS game. The goal is to have a planet landscape that uses Unreal's sky and atmosphere system, and volumetric clouds just like this: https://www.youtube.com/watch?v=SeNM9zBPLCA&ab_channel=UnrealEngine. The landscape doesn't need to look pretty, no foliage or materials needed, just some displacement for mountains. I will also provide the Spherical Shader plugin for the landscape curvature.
For a little context, the game that I'm making is greatly inspired by the cancelled Battlefront 3's ground-to-space combat. It will incorporate strategy elements ala Battlefront 2's Galactic Conquest as well.
Ideally you would:
- have 1-2 years of experience developing games in UE4
- be knowledgeable in Unreal's sky and atmosphere systems
- be open to feedback and updates on progress
If this sounds like you, shoot me an email at [[email protected]](mailto:[email protected]). We'll go over the payment and details. Please include a brief summary about you and your experience. A portfolio wouldn't hurt either!
Subreddit
Post Details
- Posted
- 2 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/unrealengin...