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Looking for someone to develop a ground-to-space prototype
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Hello there,

I'm a professional Unreal Developer and I'm looking for someone to work on a dynamic ground-to-space prototype for my FPS game. The goal is to have a planet landscape that uses Unreal's sky and atmosphere system, and volumetric clouds just like this: https://www.youtube.com/watch?v=SeNM9zBPLCA&ab_channel=UnrealEngine. The landscape doesn't need to look pretty, no foliage or materials needed, just some displacement for mountains. I will also provide the Spherical Shader plugin for the landscape curvature.

For a little context, the game that I'm making is greatly inspired by the cancelled Battlefront 3's ground-to-space combat. It will incorporate strategy elements ala Battlefront 2's Galactic Conquest as well.

Ideally you would:

- have 1-2 years of experience developing games in UE4

- be knowledgeable in Unreal's sky and atmosphere systems

- be open to feedback and updates on progress

If this sounds like you, shoot me an email at [[email protected]](mailto:[email protected]). We'll go over the payment and details. Please include a brief summary about you and your experience. A portfolio wouldn't hurt either!

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2 years ago