Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

1
Questions on the engineering model of UE4's ray traced rendering.
Post Flair (click to view more posts with a particular flair)
Post Body

So I wanted to ask you guys about U4's ray tracing model.

As far as I know and the ray-tracing documents that I read about UE is that UE doesn't actually do real time ray-traced rendering. UE's ray tracing rendering renders the scene with the tradition rasterized rendering ( vertex pixel shader ) then uses ray-tracing to enhance the scene's lighting and shadowing effects. Is this accurate?

Author
Account Strength
80%
Account Age
8 years
Verified Email
Yes
Verified Flair
No
Total Karma
64
Link Karma
52
Comment Karma
12
Profile updated: 3 days ago
Posts updated: 5 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
4 years ago