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Questions on the engineering model of UE4's ray traced rendering.
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So I wanted to ask you guys about U4's ray tracing model.
As far as I know and the ray-tracing documents that I read about UE is that UE doesn't actually do real time ray-traced rendering. UE's ray tracing rendering renders the scene with the tradition rasterized rendering ( vertex pixel shader ) then uses ray-tracing to enhance the scene's lighting and shadowing effects. Is this accurate?
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