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[HELP] Rope swinging via Cable component is unstable when running below sub 60fps
Author Summary
SentryTheDefiant184 is in help
Post Body

Hi everyone! I'm working on a rope swinging mechanic for my game (that I was able to get running almost immediately thanks to this tutorial by Medel Design). However, there's a quirk in the setup in Blueprint. Whenever the game runs below 60fps, the rope goes haywire and almost always rockets the player out of the world if the frame rate doesn't recover. Is there any way to fix this?

Here is example footage as well as the Blueprint code:

Swing function: https://blueprintue.com/blueprint/4q1ia2g0/

Throw Cable function: https://blueprintue.com/blueprint/a_9sjxa5/

Player Left Click Event: https://blueprintue.com/blueprint/hh55t95k/

Demo @ 120fps: https://drive.google.com/open?id=1yM4dCiflqtkkEUE2SkRX1jXEAhITDNgL

Demo @ 30fps: https://drive.google.com/open?id=1xPfKIChcOSzxCpaL6fh-StRwMFhgorNo

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6 years ago