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Hello! I've been working on creating a functional Weapon Inventory system. I have a struct and data table constructed, only problem is that the way weapon(s) currently works is that the Gun BP is assigned onto the character BP through Class Defaults.
It is possible to attach other weapons to the established socket, but the position is (as expected) wrong for a smaller or larger weapon and the firing logic as well does not work. Can anyone point me in the right direction as to set this up. (Not really looking for a tutorial, per se, just a few pointers and building blocks on how to create the system)
A Summary of what I want to achieve:
- Make Weapons available in world for player to pickup
- Make a TArray reference in Player C files
- TArray calls and adds to player inventory
- Player should be able to quickly switch between three class of weapons
- In addition, player should be able to have a bindable key for grenades
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- 7 years ago
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- reddit.com/r/unrealengin...