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Project setup for binaries to compile on both Windows and Mac?
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Like in the title - our team is 3 windows users and 1 mac poweruser (the designer, duh).

I setup Perforce & Git together and it works pretty well for source control. However, I'm wondering how to setup the code side of the project so that the Mac user can open the project on his machine without parallels or dual boot.

He's tried a million things with Xcode and failed. I really don't know Macs at all. The IDE I use for code is Visual Studio, is there something I can change in the SLN so he can open with some other Mono based IDE? Or could we move the entire project over to a OS-Neutral IDE? It seems like without being able to open the solution file, he can't compile the project.

Any thoughts or blogs on the cross platform UE4 setup would be stellar. Cheers!

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9 years ago