Is it possible to draw the camera view on top of a UMG user widget? The reason I'm asking is because I have a constant camera aspect ratio that is typically different to the screen resolution, and would like to have the black bars replaced by an image. I know I can draw a widget on top using an image for each of the bars, but this becomes a fairly complicated blueprint when taking into account the possibility of horizontal and vertical bars, as well as various possible display resolutions. I'm wondering if there is an easier way to do it?
There doesn't seem to be anything analogous to a "z-order" setting for the camera. I considered the possibility of rendering the camera view to a texture and then drawing that texture on a widget, but I'm not sure how that would be done and if it would impact performance.
Does anyone know of an easy way to do this?
Subreddit
Post Details
- Posted
- 9 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/unrealengin...