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I am working on a 2D sidescroller, and I want to implement a crouching feature that's activated by holding "down" on your respective control scheme. I've already set the binding for keyboard and mouse, it's just D, easy as pie. But I don't quite know how to set this up for keyboard, as if I try tilting the stick down it creates a binding for that stick's vertical axis as a whole, even though I only want it to trigger when tilted down. Ordinarily this wouldn't be a big deal since I can just check if the Input Action's value is less than one and then only run my crouch code there. Still, I plan on using the crouch input for "combined"/chorded inputs for certain abilities, i.e. crouch jump equals super jump. It would be a pain to check the input value each and every time manually. Surely there's some setting in the Enhanced Input system that lets me achieve this, right?
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