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Reproduce the behavior of UMG button hover code for controller
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Hello, I am working on a game and I'm trying to add controller support to it. I've already adapted most of the in-game behavior/mechanics to work with controller, so now I'm trying to make the game's interfaces compatible with controller. My team has already created outlines of the UI with code that runs whenever the buttons are hovered over/clicked on with a mouse (changing images, playing sounds, etc.), but for the life of me, I can not think of a way to trigger the "Hovered" state of buttons with controller. I can navigate through the menus and press the buttons with controller using the Keyboard Focus system, but whenever I have a button focused it doesn't activate the "hovered" state, and I can't find a work around. Any suggestions?

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1 month ago