Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

1
Why does my imported 3D file look muddy/bleeding?
Post Flair (click to view more posts with a particular flair)
Post Body

Hey! I'm trying to import an fbx file of a basic human into Unreal from Daz, and it looks like this:

https://imgur.com/w94mJMz

For reference, in Daz it looks like this - https://imgur.com/qH7RB1I - and even when I import the file from Daz into blender, it looks like this - https://imgur.com/ItCzXu4 .

This might be a trivial question, but I've spent all day trying to figure it out and visited site 4 of google, nothing seemed to work.

Any help would be greatly appreciated!

Edit: After way more digging and noticing weird behaviors, I found this thread: https://forums.unrealengine.com/t/textures-stuck-on-low-resolution-in-ue-5-4/ I noticed that no matter what I did, the display resolution didn't change from 64x64. Since the Daz to Unreal bridge for Unreal 5.4 wasn't included in the "original" Daz installer, I just used Unreal 5.3. After installing the bridge for Unreal 5.4 from the developer's github and importing the model into Unreal 5.4 instead, it looked exactly as I expected it to.

TL;DR: Update to Unreal 5.4 and use the bridge from https://github.com/David-Vodhanel/DazToUnreal/releases

Author
Account Strength
70%
Account Age
3 years
Verified Email
Yes
Verified Flair
No
Total Karma
300
Link Karma
210
Comment Karma
80
Profile updated: 2 days ago
Posts updated: 4 hours ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
3 months ago