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Hey! I'm trying to import an fbx file of a basic human into Unreal from Daz, and it looks like this:
For reference, in Daz it looks like this - https://imgur.com/qH7RB1I - and even when I import the file from Daz into blender, it looks like this - https://imgur.com/ItCzXu4 .
This might be a trivial question, but I've spent all day trying to figure it out and visited site 4 of google, nothing seemed to work.
Any help would be greatly appreciated!
Edit: After way more digging and noticing weird behaviors, I found this thread: https://forums.unrealengine.com/t/textures-stuck-on-low-resolution-in-ue-5-4/ I noticed that no matter what I did, the display resolution didn't change from 64x64. Since the Daz to Unreal bridge for Unreal 5.4 wasn't included in the "original" Daz installer, I just used Unreal 5.3. After installing the bridge for Unreal 5.4 from the developer's github and importing the model into Unreal 5.4 instead, it looked exactly as I expected it to.
TL;DR: Update to Unreal 5.4 and use the bridge from https://github.com/David-Vodhanel/DazToUnreal/releases
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