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How to change the play rate of timeline during update?
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I suppose this is more of a math question than a blueprint question, but I'm trying to change the duration of my timeline within a specified time of it playing. So for example, I need my play rate to go from 1x -> 2x, within 2 seconds while its playing.

The problem is, I can't figure out a formula that solves this. I realize this may be a complex question, but if anyone has insights, I would greatly appreciate it.

Here's a screenshot of what I have in unreal: https://imgur.com/a/ceoUIv3

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4 months ago