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Movie output from Level Playing?
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Hello! Fairly new to Unreal but have a fair amount of experience in openFrameworks and Unity. Learning UE to be able to make cinematics but some of the ideas I want to work on are procedural in nature (ie, needs the game and blueprints/c code to be running).

But it seems like having both working together is not possible? Is there a workaround?

Edit: seems like I can record the animations into a take recorder and then put them into the sequencer? Are there any drawbacks with this approach?

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6 months ago