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How to translate local to world location?
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I’m aware that for most scenarios you can add the world local vectors. However my scenario is a bit more complex as rotation is involved.

I’m trying to get the world location of a point relative to an object, whose rotation is, let’s say, -40, 0, -90. For this, simple addition won’t work. How can I find the world location of my point relative to this object’s location and rotation?

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7 months ago