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[QUESTION] How can I implement a click and drag function in First Person Blueprint?
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jakill101 is in Question
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I'm implementing a boomerang-type weapon, and I'd like to influence the way it rotates by clicking and dragging to fire. I'd like that on mouse button down, the camera locks in place, and the cursor unlocks. Then on mouse button up, camera control resumes as normal. (here is a screenshot to help illustrate what I'm thinking.)

How can I implement this in blueprint?

Thanks for your help!

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9 months ago