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[Blueprint] How can I make an actor orbit around a center point?
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jakill101 is
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Hey all, I'm new to Unreal and visual scripting, so bear with me for what may seem like a basic question.
I am trying to create a throwable weapon that orbits around a center point and then returns to the player like a boomerang.
Ideally, this should have a charge value of sorts that affects the radius of the circle.
Here is a link to a screenshot that may help illustrate my thoughts.
Thank you for your help!
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