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Best way to detect if player is on ground.
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Hey guys, I'm having a brain fart moment, and I'm hoping someone could help, lol.

What is the best method for detecting if a player is on a ground? I have heaps of different places where the player can land and walk around, and I need to turn simulate physics off once landed. Would I have to go through and add surface type to everything in my level and linetrace, or is there a more simple way?

Comments

Could you just grab the upwards/downwards velocity and if the value is equal to 0 the player is on the ground?

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I see what you're saying. I agree that using the built in functionality is better. Though, adding a slight delay could be a workaround for those issues. Not sure how that would negatively affect other mechanics, though

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Posted
11 months ago