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Wizard101 Style Schools/Damage Classes
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For anyone who hasn't tried Wizard101, you choose the school for your character at the start, and each school has their own unique spells. Those spells interact differently depending on the school of their target. So for example, the Fire school has fire spells, and when attacking a target with the Ice school the damage is boosted. Alternatively, when attacking a target of the same school as the spell casted, the damage is reduced.

How might you go about implementing this sort of thing in unreal engine? Do you create a separate blueprint/cpp for each school? I'm confused on how you would impliment something that is applied to and interacts differently to every enemy, player, and spell.

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1 year ago