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After Lanning underlords over the holiday weekend and a few more inhouse games this is some things everyone seems to agree on.
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I'm up for discussion just wanted to say that first. We played roughly 30-40 UL matches inhouse (after doing 10-15 at a thanksgiving lan on the old patch and had just a few strong bullet points dealing with the game. First I want to say none of us have committed to ranked besides I hit outlaw in a couple days to screencap it for a friend who wanted to name his kid outlaw.

1) 3 people to start with feels bad to start with. You lose to someone instantly starting with an alliance and you dont, you get one 5 man to pick from with over the old 15 before the first fight. You also start feeling inclined from the start to go a certain bonus because the game gave you it round one into round 2 and there is little breathing room to take chip and experiment. The suggestions were to either give 1 free re roll which would still be 2/3 the units you used to see or make it 2man starting but keep the gold the same.

2) 30 gold feels really bad, the interest is so low you dont feel the pressure from rolling down more often along with your interest gold cant even buy a t4 unit for managing your gold let alone trying to manage to level for a good amount of alliance combo power spikes around lvl 8-9. And makes some classes feel super strong like druids dealing more damage with the unit and easy to boost bonus.

3) Warriors vs primordials who wins the most useless alliance to commit to?

4) Losing feels really bad trying to figure out how to fix what went wrong with your line up on the board and re rolling.

5) Let people choose the underlord abilities or explain someway how they choose their path. It feels bad wanting the golem to crash and then you get one extra unit after killing etc.

6) In the words of Syndren explaining xp talents in real dota. If your hero needs to choose something in order to be good, it's a bad hero design. What I'm referring to? Dragons. How terrible they feel to pick and not get the alliance is outstanding!

7) Diffuslul blade.

8) Make battlefury work on ember spirits ability.

9) Make it so when you hover a spell it says if it is magical, pure or physical.

Other than that I cant wait to see more units come back and see what you have in stores for new alliances and unit ideas. Thanks for reading and happy new year!

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4 years ago