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New Trial And Unit Idea: Inception God Maxwell
Post Body

"The Moogles have started a new challenge! Head to the Vortex and take on The Creation God in the Chamber of the Indignant!"

Preamble

So while procrastinating, I thought it would be a cool idea to come up with a way Maxwell could become relevant with or without a new collab with Brave Frontier while giving a new challenging trial. I know they are completely unrelated games, but with Brave Frontier technically a sort of parent to FFBE, I don't think it would be too unbelievable to have a Brave Frontier trial in the game. Plus, it would be a cool way to get a new kind of reward, being a usable unit and good STMR.

Also, despite saying she is in the Chamber of the Indignant, I think she should be similar to a Chamber of Arms with ten units, but now allowing two friend units in your squad and six units at once, so it is a standard trial with 4 back up units.


Maxwell Scorn of the Inception God

Missions

Mission Reward
Complete the Quest Maxwell 5*
Use LB 5 or more times Maxwell 5*
Clear Without Using Items Maxwell 5*
Defeat Maxwell with an Esper Materia; Breath of Life

Breath of Life - increase ATK /Mag by 40% and increase physical and magical against humans by 50%

Battle

Battle 1

Juggernaut

Resists:
Element Resist
Fire 0
Ice 50
Lightning 0
Water 50
Wind -50
Earth -50
Light 0
Dark 0
  • Ailments: Immune all
  • Breaks: Vulnerable to Def and Spr; Immune Atk and Mag
  • Transforms to Abbadon at 0%
  • Up to 4 actions per turn
  • 20% to inflict injury, paralysis and weakness

Abilities

Name Output Notes
Magnetron AOE Lightning Mag 100% chance to paralyze
Gravitron AOE Non-elemental Mag -
Magnetism AOE Phys Drains LB by 5-10 LB Crystals, Uncoverable
Neoplasma Blast 10 hit AOE Used every 4th turn and on 75%/50%/25% Threshold
Abbadon

  • Name: Abbadon
  • Race: Demon
  • Level: 99
Resists:
Element Resist
Fire 0
Ice 0
Lightning 0
Water 0
Wind 0
Earth 0
Light -100
Dark 100
  • Ailments: Immune All
  • Break Resist: Vulnerable All
  • Up to 6 actions per turn
  • 10% to inflict all ails on attacks

Abilities

Name Output Notes
Fool's Chain AOE Dark Phys -
Black Hole AOE Dark Mag Used while above 66% HP
Black Force AOE Dark Mag Used while below 66% HP
Evil Hole AOE Dark Phys Heals for 200% damage dealt
Necro Curse AOE Dark Mag 100% to inflict Blind, Silence, Poison, and Paralysis
Banishment ST Phys Dispels
Death Gate ST Fixed Physical Drains Mp, Used Twice on 66% and 30% Threshold

Battle 2

Creator Maxwell
  • Name: Maxwell
  • Race: Human
  • Level: 100
  • 132,000,000 Hp
Resists:
Element Resist
Fire 0
Ice 0
Lightning 0
Water 0
Wind 0
Earth 0
Light 200
Dark -100
  • Ailments: Vulnerable to Disease; Immune to rest
  • Break Resist: Vulnerable to Atk/Mag and Immune to Def/Spr
  • Increases Resistance to ailments by 20% per affliction -Transforms at 50% HP
  • Up to 7 actions per turn

Abilities

Name Output Notes
Genesis AOE Light Mag Decrease Atk/Mag or Def/Spr by 50%, Used Preemptively
Sacred Song SELF Buff/AOE Debuff up Atk/Mag 50%; down Def/Spr & Light resist 50%, every 4 turns
Rune ST Light Mag Dispels, 25% ignore Spr, disables use of genesis, every 4 turns
Destiny ST HP Mag Deals 160% HP, disables use of genesis, every 5 turns
Meteor AOE Light Fixed Mag deals 9600 damage, at 80% Threshold
Resurrection ST Phys/SELF Heal Heals 10% HP, at 75% Threshold
Revival SELF heal Heals 12%, at 55% Threshold
Endless AOE light Mag At 60% Threshold, would trigger after Revival

"I am Maxwell, God of Creation, ruler of creation and rebirth among the Divine Ten and servant to the Holy Emperor. I will decide your fate."

Phase 2

Inception God Maxwell
  • heals to full
  • Passively Increases all stats and all elements resist by 50% (undispellable)
  • If a unit is KO, heal 3% Hp
  • Auto-revive heals to 10%

Abilities:

Name Output Notes
Primal Genesis AOE Light Mag, imperil ALL by 20%; SELF buff critical rate by 10% Every turn unless cancelled; Crit is for Normal attacks
Ecphoria of Inception AOE Light Mag, imperil ALL by 30%; While above 50% Hp, used every other turn
Code Meteor ST Fixed Mag; break all by 50% deals 27500 damage, at 80%/60% threshold
Sacred Anthem Self buff auto-revive Every 4 turns, Max 20 times
Akashic Rune ST Mag Damage, dispel Every 4 turns, uncoverable
Destiny Rune ST Fixed Mag, dispel 130% Hp damage, every 5 turns, used twice on turns that are multiples of ten
Eyes of Ends and Beginning ST Light Phys, targets unit(debuff) for two turns Used after 12 or more abilities used and spells casted, ignores taunt
Destiny Record ST Light Fixed Phys Deals 600% Hp damage, used turn after Target is applied, onto target unit, ignores taunt if unit is present, ignores cover, ignores evade
Return of the Origin AOE Light Mag, MP Drain 100%; Dispel ALL (including SELF) Every two times LB is used; Leaves enemies at 1% Hp
Rebirth's Beginnings SELF buff atk/Def/Spr by 60% and Reraise After 2 LB used; Max 1 time
Destruction and Creation SELF buff atk/Def/Spr by 70% and increase actions per turn by 1 After 4 LBs used; Max 1 tim
Ultimate Creation SELF buff atk/Def/Spr by 80% and increase actions per turn by 2 After 6 LBs used; Max 1 time
Verse Genesis AOE Light Mag; Drains Current MP by 40% While below 50% Hp, every turn at turn's end
Overdrive SELF buff Mitigation 100% for 1 turn At 15% Threshold, undispellable, overrides all other abilities except Eyes of Ends and Beginning and Destiny Record, Ends turn
Existance AOE ALL element Mag, imperil ALL by 80% Used turn after Overdrive, overrides all other abilities except Eyes of Ends and Beginning and Destiny Record, Ends turn

Boss notes:

This is just an FFBE version Battle 005: The Creator God from the Strategy Zone. Still, I think this will be a reasonably difficult trail. It will require strong damage dealers, and maybe multiple tanks to swap between, it may have a good couple of possible strategies.

I've put a cap on the number of revives she can get to stop applying at 40 turns, which I am unsure of because it you can get her down to 0% before 40 turns, you might be able to get her down 10% in four turns.

Maxwell Maxwell god of Inception

TMR: Power of Creation - Atk/Mag 30%
STMR: Javelin of Inception (Spear 2H) - 170 Atk Man-Eater

7* Stats at lvl. 120:

HP MP Atk Def Mag Spr
4751 213 200 169 147 148
(540) (90) (65) (40) (40) (40)

7* Limit Burst:
Existence (36 LB Crystals): 42-hit Light and Dark AOE Magic and imperil all elements

Upgraded Existence (36 LB Crystals): 42-hit Light and Dark AOE Magic, imperil all elements, grant access to Ultimate Creation for 3 turns and Resist 1 KO (80% chance above 1% Hp) to all allies for 1 turn

Passives:

Name Output
Helical Creation When TMR is equipped; Increase Atk by 50%, Increase equipment Atk by 100% when single wielding and resists 1 KO while above 20% HP and upgrades LB
Mother of Inception Increase al elemental resistance by 20% and increase resistance to stop and charm
Atk 20% Atk 20%
God of Creation Boost HP/MP/Atk/Def/Mag/Spr by 50%, Increase Modifier by x4 of Nemesis, Genesis, Rune, and Destiny and increase LB damage by 100%

Abilities:

Name Output
Destruction and Creation Allows abilities to be used 2 times
Primal Genesis AOE Light Phys, Imperil Light, CHAIN X Graviton Cannon
Ecphoria of Inception [2 turn cooldown, able turn 2] Critical AOE Light/Dark Phys, Imperil Light/Dark, CHAIN X Aureole Ray
Code Meteor ST Phys, Break Atk/Mag 60%, CHAIN X Meteor Rain
Sacred Anthem [4 turn Cooldown, able Turn 1] Buff AOE auto-revive(80% Hp) and SELF access to Ultimate Creation
Eyes of Ends and Beginnings ST Phys with increase on consecutive use, CHAIN X Divine Ruination

Ultimate Creation: Allows abilities to be used 3 times

Unit Notes:

7* Maxwell is intended to be a very good unit for being a reward for what I hoped is a rather difficult Trial. Chaining families are based on the hit-counts of the original moves (numbers may not be exact). Her damage should be high, above Akstar-tier. She doesn't need to have the highest as she has a lot of other things that keep her useful. Enhancements are left for the opportunity to make her current-meta-tier damage wise.

The Name change of her LB is to be consistent in this being Maxwell's Omni evolution, from her signature Super Brave Burst to her new Ultimate Brave Burst. The Resist KO comes from her enhancements (in Brave Frontier), and would work like they do as passives on units. It gets countered by the enemy using an additional move, but it should still help survivability by a lot. I feel that is a suitable bonus for what is a Mag LB on a Phys DD.

All abilities are based off of their counterpart in either the trial or mock unit. The two original passives were based from of her Omni-evolution enhancements and names were based off of her 5-6* passives. The stop and charm resist came from her Godly status and felt like they made sense. On the other hand, she has no other innate ail-resists because she lacks them in her Omni's kit, so I feel some debate can be made that she should have more or have those taken.

I feel like a kit like this would be true to her BF counterpart while making her viable. Of course, if anyone has a disagreements, suggestions, corrections, tips, opinions, complaints, or just jokes, share it.

Thank you for your time, or if I wasted it, my apologies but you shouldn't have gotten this far then.

~As the Spanish say - "Goodbye in Spanish"

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