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"The Moogles have started a new challenge! Head to the Vortex and take on The Creation God in the Chamber of the Indignant!"
Preamble
So while procrastinating, I thought it would be a cool idea to come up with a way Maxwell could become relevant with or without a new collab with Brave Frontier while giving a new challenging trial. I know they are completely unrelated games, but with Brave Frontier technically a sort of parent to FFBE, I don't think it would be too unbelievable to have a Brave Frontier trial in the game. Plus, it would be a cool way to get a new kind of reward, being a usable unit and good STMR.
Also, despite saying she is in the Chamber of the Indignant, I think she should be similar to a Chamber of Arms with ten units, but now allowing two friend units in your squad and six units at once, so it is a standard trial with 4 back up units.
Maxwell Scorn of the Inception God
Missions
Mission | Reward |
---|---|
Complete the Quest | Maxwell 5* |
Use LB 5 or more times | Maxwell 5* |
Clear Without Using Items | Maxwell 5* |
Defeat Maxwell with an Esper | Materia; Breath of Life |
Breath of Life - increase ATK /Mag by 40% and increase physical and magical against humans by 50%
Battle
Battle 1
Juggernaut
- Name: Juggernaut
- Race: Machina
- Level: 99
Resists:
Element | Resist |
---|---|
Fire | 0 |
Ice | 50 |
Lightning | 0 |
Water | 50 |
Wind | -50 |
Earth | -50 |
Light | 0 |
Dark | 0 |
- Ailments: Immune all
- Breaks: Vulnerable to Def and Spr; Immune Atk and Mag
- Transforms to Abbadon at 0%
- Up to 4 actions per turn
- 20% to inflict injury, paralysis and weakness
Abilities
Name | Output | Notes |
---|---|---|
Magnetron | AOE Lightning Mag | 100% chance to paralyze |
Gravitron | AOE Non-elemental Mag | - |
Magnetism | AOE Phys | Drains LB by 5-10 LB Crystals, Uncoverable |
Neoplasma Blast | 10 hit AOE | Used every 4th turn and on 75%/50%/25% Threshold |
Abbadon
- Name: Abbadon
- Race: Demon
- Level: 99
Resists:
Element | Resist |
---|---|
Fire | 0 |
Ice | 0 |
Lightning | 0 |
Water | 0 |
Wind | 0 |
Earth | 0 |
Light | -100 |
Dark | 100 |
- Ailments: Immune All
- Break Resist: Vulnerable All
- Up to 6 actions per turn
- 10% to inflict all ails on attacks
Abilities
Name | Output | Notes |
---|---|---|
Fool's Chain | AOE Dark Phys | - |
Black Hole | AOE Dark Mag | Used while above 66% HP |
Black Force | AOE Dark Mag | Used while below 66% HP |
Evil Hole | AOE Dark Phys | Heals for 200% damage dealt |
Necro Curse | AOE Dark Mag | 100% to inflict Blind, Silence, Poison, and Paralysis |
Banishment | ST Phys | Dispels |
Death Gate | ST Fixed Physical | Drains Mp, Used Twice on 66% and 30% Threshold |
Battle 2
Creator Maxwell
- Name: Maxwell
- Race: Human
- Level: 100
- 132,000,000 Hp
Resists:
Element | Resist |
---|---|
Fire | 0 |
Ice | 0 |
Lightning | 0 |
Water | 0 |
Wind | 0 |
Earth | 0 |
Light | 200 |
Dark | -100 |
- Ailments: Vulnerable to Disease; Immune to rest
- Break Resist: Vulnerable to Atk/Mag and Immune to Def/Spr
- Increases Resistance to ailments by 20% per affliction -Transforms at 50% HP
- Up to 7 actions per turn
Abilities
Name | Output | Notes |
---|---|---|
Genesis | AOE Light Mag | Decrease Atk/Mag or Def/Spr by 50%, Used Preemptively |
Sacred Song | SELF Buff/AOE Debuff | up Atk/Mag 50%; down Def/Spr & Light resist 50%, every 4 turns |
Rune | ST Light Mag | Dispels, 25% ignore Spr, disables use of genesis, every 4 turns |
Destiny | ST HP Mag | Deals 160% HP, disables use of genesis, every 5 turns |
Meteor | AOE Light Fixed Mag | deals 9600 damage, at 80% Threshold |
Resurrection | ST Phys/SELF Heal | Heals 10% HP, at 75% Threshold |
Revival | SELF heal | Heals 12%, at 55% Threshold |
Endless | AOE light Mag | At 60% Threshold, would trigger after Revival |
"I am Maxwell, God of Creation, ruler of creation and rebirth among the Divine Ten and servant to the Holy Emperor. I will decide your fate."
Phase 2
Inception God Maxwell
- heals to full
- Passively Increases all stats and all elements resist by 50% (undispellable)
- If a unit is KO, heal 3% Hp
- Auto-revive heals to 10%
Abilities:
Name | Output | Notes |
---|---|---|
Primal Genesis | AOE Light Mag, imperil ALL by 20%; SELF buff critical rate by 10% | Every turn unless cancelled; Crit is for Normal attacks |
Ecphoria of Inception | AOE Light Mag, imperil ALL by 30%; | While above 50% Hp, used every other turn |
Code Meteor | ST Fixed Mag; break all by 50% | deals 27500 damage, at 80%/60% threshold |
Sacred Anthem | Self buff auto-revive | Every 4 turns, Max 20 times |
Akashic Rune | ST Mag Damage, dispel | Every 4 turns, uncoverable |
Destiny Rune | ST Fixed Mag, dispel | 130% Hp damage, every 5 turns, used twice on turns that are multiples of ten |
Eyes of Ends and Beginning | ST Light Phys, targets unit(debuff) for two turns | Used after 12 or more abilities used and spells casted, ignores taunt |
Destiny Record | ST Light Fixed Phys | Deals 600% Hp damage, used turn after Target is applied, onto target unit, ignores taunt if unit is present, ignores cover, ignores evade |
Return of the Origin | AOE Light Mag, MP Drain 100%; Dispel ALL (including SELF) | Every two times LB is used; Leaves enemies at 1% Hp |
Rebirth's Beginnings | SELF buff atk/Def/Spr by 60% and Reraise | After 2 LB used; Max 1 time |
Destruction and Creation | SELF buff atk/Def/Spr by 70% and increase actions per turn by 1 | After 4 LBs used; Max 1 tim |
Ultimate Creation | SELF buff atk/Def/Spr by 80% and increase actions per turn by 2 | After 6 LBs used; Max 1 time |
Verse Genesis | AOE Light Mag; Drains Current MP by 40% | While below 50% Hp, every turn at turn's end |
Overdrive | SELF buff Mitigation 100% for 1 turn | At 15% Threshold, undispellable, overrides all other abilities except Eyes of Ends and Beginning and Destiny Record, Ends turn |
Existance | AOE ALL element Mag, imperil ALL by 80% | Used turn after Overdrive, overrides all other abilities except Eyes of Ends and Beginning and Destiny Record, Ends turn |
Boss notes:
This is just an FFBE version Battle 005: The Creator God from the Strategy Zone. Still, I think this will be a reasonably difficult trail. It will require strong damage dealers, and maybe multiple tanks to swap between, it may have a good couple of possible strategies.
I've put a cap on the number of revives she can get to stop applying at 40 turns, which I am unsure of because it you can get her down to 0% before 40 turns, you might be able to get her down 10% in four turns.
Maxwell Maxwell god of Inception
TMR: Power of Creation - Atk/Mag 30%
STMR: Javelin of Inception (Spear 2H) - 170 Atk Man-Eater
7* Stats at lvl. 120:
HP | MP | Atk | Def | Mag | Spr |
---|---|---|---|---|---|
4751 | 213 | 200 | 169 | 147 | 148 |
(540) | (90) | (65) | (40) | (40) | (40) |
7* Limit Burst:
Existence (36 LB Crystals): 42-hit Light and Dark AOE Magic and imperil all elements
Upgraded Existence (36 LB Crystals): 42-hit Light and Dark AOE Magic, imperil all elements, grant access to Ultimate Creation for 3 turns and Resist 1 KO (80% chance above 1% Hp) to all allies for 1 turn
Passives:
Name | Output |
---|---|
Helical Creation | When TMR is equipped; Increase Atk by 50%, Increase equipment Atk by 100% when single wielding and resists 1 KO while above 20% HP and upgrades LB |
Mother of Inception | Increase al elemental resistance by 20% and increase resistance to stop and charm |
Atk 20% | Atk 20% |
God of Creation | Boost HP/MP/Atk/Def/Mag/Spr by 50%, Increase Modifier by x4 of Nemesis, Genesis, Rune, and Destiny and increase LB damage by 100% |
Abilities:
Name | Output |
---|---|
Destruction and Creation | Allows abilities to be used 2 times |
Primal Genesis | AOE Light Phys, Imperil Light, CHAIN X Graviton Cannon |
Ecphoria of Inception | [2 turn cooldown, able turn 2] Critical AOE Light/Dark Phys, Imperil Light/Dark, CHAIN X Aureole Ray |
Code Meteor | ST Phys, Break Atk/Mag 60%, CHAIN X Meteor Rain |
Sacred Anthem | [4 turn Cooldown, able Turn 1] Buff AOE auto-revive(80% Hp) and SELF access to Ultimate Creation |
Eyes of Ends and Beginnings | ST Phys with increase on consecutive use, CHAIN X Divine Ruination |
Ultimate Creation: Allows abilities to be used 3 times
Unit Notes:
7* Maxwell is intended to be a very good unit for being a reward for what I hoped is a rather difficult Trial. Chaining families are based on the hit-counts of the original moves (numbers may not be exact). Her damage should be high, above Akstar-tier. She doesn't need to have the highest as she has a lot of other things that keep her useful. Enhancements are left for the opportunity to make her current-meta-tier damage wise.
The Name change of her LB is to be consistent in this being Maxwell's Omni evolution, from her signature Super Brave Burst to her new Ultimate Brave Burst. The Resist KO comes from her enhancements (in Brave Frontier), and would work like they do as passives on units. It gets countered by the enemy using an additional move, but it should still help survivability by a lot. I feel that is a suitable bonus for what is a Mag LB on a Phys DD.
All abilities are based off of their counterpart in either the trial or mock unit. The two original passives were based from of her Omni-evolution enhancements and names were based off of her 5-6* passives. The stop and charm resist came from her Godly status and felt like they made sense. On the other hand, she has no other innate ail-resists because she lacks them in her Omni's kit, so I feel some debate can be made that she should have more or have those taken.
I feel like a kit like this would be true to her BF counterpart while making her viable. Of course, if anyone has a disagreements, suggestions, corrections, tips, opinions, complaints, or just jokes, share it.
Thank you for your time, or if I wasted it, my apologies but you shouldn't have gotten this far then.
~As the Spanish say - "Goodbye in Spanish"
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