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How should we categorise the classes?
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It's pretty obvious Valve's in-game categorisation of the TF2 classes is outdated and incorrect in this day and age, with pyro often considered a support class to deny ubers or to defend sentries from spam and spies, or demo and his offensively powerful sticky spam. So, this raises the question of how should each class be categorised instead? It doesn't have to be "offense defense support, " I've heard "power pick support" and such, but I'm curious as to how others might divide the classes into groups and why they did it that way.

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3 years ago