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As ToS harkens back to the days of old with it's emphasis on grinding I wanted to see what kind of grind-centric builds people were thinking about. While I know the diversity of the classes means that there'll be no 'if you want to AOE roll this class and only this class' kinda thing, but some builds are better suited to party grinding that others. So this thread is dedicated to those whom plan on getting together with a group, pull half the map and nuke it down for maximum EXP gains!
Swordsman - Armored Fortification:
http://www.tosbase.com/tools/skill-simulator/build/yo337gimlw/
Straight forward puller/tank build. As the main goal is to pull and soak damage while the party kills things all the skills are focussed on defense. Guardian at 1 just to use it only for the 18% evasion attribute. Umbo and Rim Blow upgraded to be able to be used while High Guarding. Squire Skills are focussed on buffing, with 1 point in Arrest for helping to nuke down big single targets with the -def% attribute.
Cleric - Grind Support:
http://www.tosbase.com/tools/skill-simulator/build/4b48gdidh4/
Similar to the Swordy build, this one focusses more on healing, buffing and keeping the party safe over doing damage (though from what I've seen INT built Clerics can be beastly). The Cleric and Diev skills are pretty straight forward. Only one point in Vakarine should be necessary since Divine Might can bump it up. 1 token point in Carve to get wood. Split up points between Laima and Zemnya and may shift points around if one is more practical than the other. Skipped Ausrine because it seems so... silly and useless. The Oracle Skills are pretty straight forward too in terms of support. Call of Deities to help spawn more when the puller returns, and Forecast for bosses. With Forecast being maxed you'll only need 1 point in Prophecy and Counter Spell since you'll be able to tell when you should cast them. I'd like to put more points into Arcane Energy but it doesn't seem feasible with all of the other mandatory skills to get. Clairvoyance and Resetting only being 1 point each make them super worth it imo, especially for Boss farming. In theory you could pull the points from Prophecy and Counter Spell and dump those into AE it one prefers.
I'd love to see what other builds people have come up with for mad grind party seshs!
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