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[Redditaisai] Fantasy Crescendo v0.3.0-alpha
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james7132 is in Redditaisai
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The download links for the Fantasy Crescendo demo can be found at https://houraiteahouse.net

Please read the rest of this post before downloading and playing the demo!


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Important Notes

  • When launching the game, please use the Stable release branch. Development is our nightly build line. It is more regularly updated, but is significantly more unstable.
  • The listed changes and issues are the major ones. For a comprehensive list, please see the patch notes.
  • If you find a bug with the demo, please file it on the GitHub Issue Tracker. This is our authoritative to-do list. If it's not filed as a bug, we likely not address the issue. We also suggest bringing it up on our Discord, it's the fastest way to get in contact with us.
  • We ran into a number of issues leading up to this release. Some planned changes are not currently in. We'll be adding a v0.3.1-alpha hotfix in the near future.

Announcements

  • We are switching to a monthly release model. Each month we will be posting a new public demo. v0.4.0-alpha will be released August 27th, hopefully with a lot of the current issues fixed.
  • We've been holding bi-weekly meetings on our Discord with a bunch of our contributors to help plan out the future of the game.
  • We are always looking for contributors - If you can code, 3D model, animate, compose music, etc. we strongly encourage you to help make the full game a reality.

Changes and Additions

  • Youmu is now playable.
  • The Forest of Magic and Netherworld are open for playtesting.
  • A launcher/patcher for the game has been added. The game will be automatically be updated when there are available updates.
  • Localization into a large number of languages has been added. See the patch notes for more comprehensive list.
  • Game options have been added. Not too many available now. To be expanded in the future.
  • Gamepad control has been reimplemented.
  • Basic network play has been added.
  • Game pausing is now possible. A pause camera has been added.
  • Most movement options have been implemented. See patch notes for more information.
  • A large number of debug functions have been added. See the technical patch notes section for more information.

Known Issues

  • Automatic quality level detection is not implemented, and defaults to Ultra: our no-holds-barred balls-to-the-walls quality setting. If your computer is of an older build, please consider changing this to a lower setting before loading any of the stages.
  • The debug stage has two invisible "stage hazards" for the purposes of testing hitbox interaction. Please press F11 to toggle hitbox display to see them
  • Gamepad controls are expected to work with a variety of controllers, but has only been tested with Xbox 360 controllers and Mayflash GameCube adapters. If you have issues using a gamepad controller. Please file a bug.
  • While hitboxes and the plethora of features related to them are implemented, attacks currently are purely visual, no hitboxes in response to an attack are spawned.
  • Youmu doesn't have some of her attacks and animations implemented. Many have placeholders or straight up don't have anything for them right now.
  • Menu UI as a whole is currently placeholder and does not work with gamepad input.
  • Smash attacks cannot be charged due to an animation bug.
  • Tapping down may occasionally cause players to jump.
  • Ledge guarding is not implemented yet.
  • Network animation and position synchronization is fairly primitive. May be very choppy, even for people geographically close to each other.

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7 years ago