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Why do some factions (like Ursun revivalists) have such oppressive beginnings?
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This faction has no starting base. No worries, I'll take the one I'm next to and at war with.

I get my starting province, with a 20 stack filled with basic units. I have maybe 500 extra income.

All of a sudden, nurgle wants war from the west, chaos warriors to the east.

An extra army negates my income and suffers from chaos attrition.

So I have to try fighting on two fronts?

Or just concede territory and lose what income I have?

On top of that, chaos wastelands gives penalties to my income.

And the archaeon chaos warrior army already has an army slightly stronger than mine.

Was this intentionally designed to be oppressive?

I don't enjoy trying new factions in multi-player to learn I need experience running that faction or have to find some sorta cheese to come back with.

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3 weeks ago