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What lessons would a Medieval III need to learn from Crusader Kings and Mount & Blade?
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Both of those game series, have carved out unique niches in gaming focused around the Medieval period. They're simulations of a medieval world, of a society that was very different from our own. You develop your own reflexes and intuition for battle in Mount & Blade, and you navigate the vast nuances of the many religions in Crusader Kings and how they absolutely permeated peoples lives.

For gamers out there who have enjoyed one or both of these games but not Total War, what would Medieval III need to entice them to come over and stick around?

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5 years ago